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Univerxel/src/server/world/Chunk.cpp

84 lines
2.6 KiB
C++

#include "Chunk.hpp"
#include <algorithm>
#include "core/geometry/math.hpp"
#include <Tracy.hpp>
#include <iostream>
using namespace world::server;
Chunk::Chunk(owner<world::ChunkEdits*> edits): world::EdittableChunk(edits, Voxel(0)) { }
Chunk::Chunk(owner<world::ChunkEdits*> edits, const chunk_pos &pos, const std::unique_ptr<generator::Abstract> &rnd): world::EdittableChunk(edits) {
rnd->generate5(glm::multiply(pos), voxels);
}
Chunk::Chunk(owner<world::ChunkEdits*> edits, std::istream& str): world::EdittableChunk(edits, str) { }
Chunk::~Chunk() { }
world::Voxel Chunk::write(std::ostream& str) const {
Voxel::material_t majMat = UINT16_MAX;
uint16_t majCounter = 1;
size_t visibleDensity = 0;
const auto doMaj = [&](const Voxel& current) {
if (current.material() == majMat) {
majCounter++;
} else {
majCounter--;
}
if (majCounter == 0) {
majMat = current.material();
majCounter = 1;
}
visibleDensity += current.density() * current.is_visible();
};
if constexpr(RLE) {
auto it = voxels.begin();
uint16_t counter = 1;
Voxel current = *it;
while(true) {
++it;
doMaj(current);
const auto end = (it == voxels.end());
if(end || current.value != it->value) {
str.write(reinterpret_cast<char *>(&counter), sizeof(counter));
str.write(reinterpret_cast<char *>(&current), sizeof(current));
if(end)
break;
current = *it;
counter = 1;
} else {
counter++;
}
}
} else {
for(auto current: voxels) {
doMaj(current);
str.write(reinterpret_cast<char *>(&current), sizeof(current));
}
}
if (majCounter-1 == INT16_MAX) { // Perfect majority
return Voxel(voxels.front().material(), voxels.front().density(), true);
}
return Voxel(majMat, visibleDensity / CHUNK_SIZE);
}
void Chunk::set(uint16_t idx, const world::Voxel& val) {
const auto same = get(idx).value == val.value;
if (!isHeavy()) {
if (same)
return;
flatten();
}
modified = modified || !same;
voxels[idx] = val;
}
void Chunk::setAt(const chunk_voxel_pos& pos, const world::Voxel& val) {
set(glm::toIdx(pos), val);
}
std::optional<world::Item> Chunk::replace(chunk_voxel_idx idx, const world::Voxel& val, float) {
const auto res = get(idx);
set(idx, val);
return {world::Item{res.density(), res.material()}};
}