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Univerxel/content/shaders/UI.fs
Shu 2aff0cea95 Initial commit
Restart from Atomic
2020-07-06 21:18:29 +02:00

12 lines
168 B
GLSL

#version 330 core
// Ouput data
layout(location = 0) out vec4 color;
uniform sampler2D Texture;
in vec2 UV;
void main(){
color = texture(Texture, UV);
}