1
0
Fork 0
Univerxel/src/client/render/vk/CommandCenter.hpp

51 lines
1.2 KiB
C++

#pragma once
#include "forward.hpp"
#include <vector>
#include <glm/mat4x4.hpp>
#include "api/Buffers.hpp"
#include "api/Images.hpp"
namespace render::vk {
class SwapChain;
class Pipeline;
class CommandCenter final {
public:
CommandCenter(VkDevice, const PhysicalDeviceInfo&, const renderOptions&);
~CommandCenter();
void updateUBO(uint32_t idx);
void submitGraphics(uint32_t, VkSemaphore, VkSemaphore, VkFence);
void allocate(const std::vector<VkImageView>&, const Pipeline&, VkExtent2D, const renderOptions&);
void free();
private:
VkDevice device;
std::vector<VkFramebuffer> framebuffers;
VkFormat colorFormat;
VkSampleCountFlagBits colorSamples;
std::unique_ptr<Image> colorbuffer;
VkFormat depthFormat;
std::unique_ptr<Image> depthbuffer;
VkQueue graphicsQueue;
VkCommandPool graphicsPool;
std::vector<VkCommandBuffer> graphicsBuffers;
VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets;
std::unique_ptr<ShortIndexedVertexBuffer> modelBuffer;
std::unique_ptr<Texture> sampleTexture;
glm::mat4 proj;
BufferGroup uniformBuffers;
bool freed = true;
};
}