117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#pragma once
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#include "common.hpp"
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#include <optional>
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#include <vector>
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namespace render {
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/// Abstract raw image
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class Image {
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public:
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virtual ~Image() { }
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struct frame {
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uint32_t height;
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uint32_t width;
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};
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// NOTE: matches VkFormat
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enum class Format {
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/// DXT3 RGBA SRGB
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BC2 = 136,
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/// DXT5 RGBA SRGB
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BC3 = 138,
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// MAYBE: R8G8B8A8
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// MAYBE: For HDR BC6H_SFLOAT = 144,
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};
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// NOTE: matches VkImageLayout
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enum class Layout {
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UNDEFINED = 0,
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GENERAL = 1,
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COLOR_ATTACHMENT = 2,
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DEPTH_STENCIL_ATTACHMENT = 3,
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DEPTH_STENCIL_READ_ONLY = 4,
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SHADER_READ_ONLY = 5,
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TRANSFER_SRC = 6,
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TRANSFER_DST = 7,
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PREINITIALIZED = 8,
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DEPTH_READ_ONLY_STENCIL_ATTACHMENT = 1000117000,
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DEPTH_ATTACHMENT_STENCIL_READ_ONLY = 1000117001,
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DEPTH_ATTACHMENT = 1000241000,
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DEPTH_READ_ONLY = 1000241001,
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STENCIL_ATTACHMENT = 1000241002,
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STENCIL_READ_ONLY = 1000241003
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};
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// NOTE: matches VkImageUsageFlags
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enum class Usage {
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TRANSFER_SRC = 0x00000001,
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TRANSFER_DST = 0x00000002,
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SAMPLED = 0x00000004,
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STORAGE = 0x00000008,
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COLOR_ATTACHMENT = 0x00000010,
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DEPTH_STENCIL_ATTACHMENT = 0x00000020,
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TRANSIENT_ATTACHMENT = 0x00000040,
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INPUT_ATTACHMENT = 0x00000080,
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};
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friend inline Usage operator|(Usage a, Usage b) {
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return static_cast<Usage>(static_cast<int>(a) | static_cast<int>(b));
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}
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//NOTE: matches VkImageAspectFlags
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enum class Aspect {
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COLOR = 0x00000001,
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DEPTH = 0x00000002,
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STENCIL = 0x00000004,
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METADATA = 0x00000008
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};
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struct properties {
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frame size;
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uint32_t mipmapLevels;
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Format format;
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};
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struct requirement: properties {
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requirement(const properties& props, Layout layout, Usage usage, Aspect aspect,
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bool optimal = true): properties(props), layout(layout), usage(usage),
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aspect(aspect), optimal(optimal) { }
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Layout layout;
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Usage usage;
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Aspect aspect;
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bool optimal;
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static requirement Texture(const properties &props) {
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return requirement(props, Layout::SHADER_READ_ONLY, Usage::SAMPLED, Aspect::COLOR); }
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};
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static std::optional<properties> Read(const std::string&, std::vector<unsigned char>& data);
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};
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/// Const image (single texture2D) with sampler
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class Texture: public Image {
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public:
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// NOTE: matches VkSamplerAddressMode
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enum class Wrap {
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REPEAT = 0,
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MIRRORED_REPEAT = 1,
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CLAMP_TO_EDGE = 2,
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CLAMP_TO_BORDER = 3,
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};
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struct sampling {
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bool magLinear = true;
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bool minLinear = true;
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Wrap wrap = Wrap::MIRRORED_REPEAT;
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int anisotropy = 0;
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bool mipmap = true;
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};
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/// Only supports dds files
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/// DXT1(BC1) DXT3(BC2) DXT5(BC3)
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static _FORCE_INLINE_ std::unique_ptr<Texture> LoadFromFile(const std::string &path, const sampling &props) {
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assert(loadFunc != nullptr && "Uninitialized renderer");
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return loadFunc(path, props);
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}
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protected:
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static std::unique_ptr<Texture> (*loadFunc)(const std::string&, const sampling&);
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};
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} |