28 lines
644 B
C++
28 lines
644 B
C++
#pragma once
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#include <GL/gl3w.h>
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#include <vector>
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#include <glm/glm.hpp>
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#include "Abstract.hpp"
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namespace buffer {
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/// OpenGL VertexBuffer with Colors
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class Colored: public Abstract {
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public:
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Colored(GLenum shape, const unsigned long count, const std::vector<glm::vec3> &vertices, const std::vector<glm::vec4> &colors);
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virtual ~Colored();
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void enableAllAttribs();
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void disableAllAttribs();
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uint draw(params params) override;
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private:
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unsigned long ElementCount;
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GLuint ColorBufferID;
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void setColors(const unsigned long size, const void *data);
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};
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} |