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Univerxel/src/client/render/gl/buffer/vboindexer.hpp

15 lines
324 B
C++

#ifndef VBOINDEXER_HPP
#define VBOINDEXER_HPP
#include <vector>
#include <glm/glm.hpp>
#include "VertexData.hpp"
#include <GL/gl3w.h>
void indexVBO(
const std::vector<buffer::PackedVertexData> &in_vertices,
std::vector<GLushort> &out_indices,
std::vector<buffer::PackedVertexData> &out_vertices);
#endif