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Univerxel/src/client/render/gl/pass/WorldProgram.cpp

22 lines
554 B
C++

#include "WorldProgram.hpp"
#include "../Renderer.hpp"
using namespace pass;
WorldProgram::WorldProgram(const WorldProgram::options& opts): VoxelProgram(opts) {
ModelMatrixID = glGetUniformLocation(ProgramID, "Model");
}
WorldProgram::~WorldProgram() { }
void WorldProgram::setup(glm::mat4 modelMatrix, glm::vec4 sphereProj, float curvature) {
setModel(&modelMatrix[0][0]);
VoxelProgram::setup(sphereProj, curvature);
}
void WorldProgram::setModel(const GLfloat *matrix) {
glUniformMatrix4fv(ModelMatrixID, 1, GL_FALSE, matrix);
}