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Univerxel/src/client/render/gl/pass/WorldProgram.hpp

20 lines
410 B
C++

#pragma once
#include "VoxelProgram.hpp"
namespace pass {
/// Unique voxels pass
class WorldProgram: public VoxelProgram {
public:
WorldProgram(const options &opts);
~WorldProgram();
void setup(glm::mat4 modelMatrix, glm::vec4 sphereProj, float curvature);
protected:
void setModel(const GLfloat *matrix);
private:
GLuint ModelMatrixID;
};
}