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Univerxel/include/glm/ext/matrix_double4x2_precision.hpp

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C++

/// @ref core
/// @file glm/ext/matrix_double4x2_precision.hpp
#pragma once
#include "../detail/type_mat4x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, lowp> lowp_dmat4x2;
/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, mediump> mediump_dmat4x2;
/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, highp> highp_dmat4x2;
/// @}
}//namespace glm