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Univerxel/include/glm/ext/vector_float2_precision.hpp

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C++

/// @ref core
/// @file glm/ext/vector_float2_precision.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
/// @addtogroup core_vector_precision
/// @{
/// 2 components vector of high single-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<2, float, highp> highp_vec2;
/// 2 components vector of medium single-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<2, float, mediump> mediump_vec2;
/// 2 components vector of low single-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<2, float, lowp> lowp_vec2;
/// @}
}//namespace glm