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Univerxel/include/glm/ext/vector_int3.hpp

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C++

/// @ref core
/// @file glm/ext/vector_int3.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
/// @addtogroup core_vector
/// @{
/// 3 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<3, int, defaultp> ivec3;
/// @}
}//namespace glm