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Univerxel/include/Remotery/vis/Code/Remotery.js

338 lines
11 KiB
JavaScript

//
// TODO: Window resizing needs finer-grain control
// TODO: Take into account where user has moved the windows
// TODO: Controls need automatic resizing within their parent windows
//
Settings = (function()
{
function Settings()
{
this.IsPaused = false;
}
return Settings;
})();
Remotery = (function()
{
// crack the url and get the parameter we want
var getUrlParameter = function getUrlParameter( search_param)
{
var page_url = decodeURIComponent( window.location.search.substring(1) ),
url_vars = page_url.split('&'),
param_name,
i;
for (i = 0; i < url_vars.length; i++)
{
param_name = url_vars[i].split('=');
if (param_name[0] === search_param)
{
return param_name[1] === undefined ? true : param_name[1];
}
}
};
function Remotery()
{
this.WindowManager = new WM.WindowManager();
this.Settings = new Settings();
// "addr" param is ip:port and will override the local store version if passed in the URL
var addr = getUrlParameter( "addr" );
if ( addr != null )
this.ConnectionAddress = "ws://" + addr + "/rmt";
else
this.ConnectionAddress = LocalStore.Get("App", "Global", "ConnectionAddress", "ws://127.0.0.1:17815/rmt");
this.Server = new WebSocketConnection();
this.Server.AddConnectHandler(Bind(OnConnect, this));
// Create the console up front as everything reports to it
this.Console = new Console(this.WindowManager, this.Server);
// Create required windows
this.TitleWindow = new TitleWindow(this.WindowManager, this.Settings, this.Server, this.ConnectionAddress);
this.TitleWindow.SetConnectionAddressChanged(Bind(OnAddressChanged, this));
this.TimelineWindow = new TimelineWindow(this.WindowManager, this.Settings, this.Server, Bind(OnTimelineCheck, this));
this.TimelineWindow.SetOnHover(Bind(OnSampleHover, this));
this.TimelineWindow.SetOnSelected(Bind(OnSampleSelected, this));
this.NbSampleWindows = 0;
this.SampleWindows = { };
this.FrameHistory = { };
this.SelectedFrames = { };
this.NameMap = { };
this.Server.AddMessageHandler("SMPL", Bind(OnSamples, this));
this.Server.AddMessageHandler("SSMP", Bind(OnSampleName, this));
// Kick-off the auto-connect loop
AutoConnect(this);
// Hook up resize event handler
DOM.Event.AddHandler(window, "resize", Bind(OnResizeWindow, this));
OnResizeWindow(this);
// Hook up browser-native canvas refresh
this.DisplayFrame = 0;
this.LastKnownPause = this.Settings.IsPaused;
var self = this;
(function display_loop()
{
window.requestAnimationFrame(display_loop);
DrawTimeline(self);
})();
}
function AutoConnect(self)
{
// Only attempt to connect if there isn't already a connection or an attempt to connect
if (!self.Server.Connected())
self.Server.Connect(self.ConnectionAddress);
// Always schedule another check
window.setTimeout(Bind(AutoConnect, self), 2000);
}
function OnConnect(self)
{
// Connection address has been validated
LocalStore.Set("App", "Global", "ConnectionAddress", self.ConnectionAddress);
}
function OnAddressChanged(self, node)
{
// Update and disconnect, relying on auto-connect to reconnect
self.ConnectionAddress = node.value;
self.Server.Disconnect();
// Give input focus away
return false;
}
function DrawTimeline(self)
{
// Has pause state changed?
if (self.Settings.IsPaused != self.LastKnownPaused)
{
// When switching TO paused, draw one last frame to ensure the sample text gets drawn
self.LastKnownPaused = self.Settings.IsPaused;
self.TimelineWindow.DrawAllRows();
return;
}
// Don't waste time drawing the timeline when paused
if (self.Settings.IsPaused)
return;
// requestAnimationFrame can run up to 60hz which is way too much for drawing the timeline
// Assume it's running at 60hz and skip frames to achieve 10hz instead
// Doing this instead of using setTimeout because it's better for browser rendering (or; will be once WebGL is in use)
// TODO: Expose as config variable because high refresh rate is great when using a separate viewiing machine
if ((self.DisplayFrame % 10) == 0)
self.TimelineWindow.DrawAllRows();
self.DisplayFrame++;
}
function DecodeSample(self, data_view_reader)
{
var sample = {};
// Get name hash and lookup name it map
sample.name_hash = data_view_reader.GetUInt32();
sample.name = self.NameMap[sample.name_hash];
// If the name doesn't exist in the map yet, request it from the server
if (sample.name == undefined)
{
// Meanwhile, store the hash as the name
sample.name = { "string": sample.name_hash };
self.NameMap[sample.name_hash] = sample.name;
self.Server.Send("GSMP" + sample.name_hash);
}
// Get the rest of the sample data
sample.id = data_view_reader.GetUInt32();
sample.colour = data_view_reader.GetStringOfLength(7);
sample.us_start = data_view_reader.GetUInt64();
sample.us_length = data_view_reader.GetUInt64();
sample.us_self = data_view_reader.GetUInt64();
sample.call_count = data_view_reader.GetUInt32();
sample.recurse_depth = data_view_reader.GetUInt32();
// Calculate dependent properties
sample.ms_length = (sample.us_length / 1000.0).toFixed(3);
sample.ms_self = (sample.us_self / 1000.0).toFixed(3);
// Recurse into children
sample.children = [];
DecodeSampleArray(self, data_view_reader, sample.children);
return sample;
}
function DecodeSampleArray(self, data_view_reader, samples)
{
var nb_samples = data_view_reader.GetUInt32();
for (var i = 0; i < nb_samples; i++)
{
var sample = DecodeSample(self, data_view_reader);
samples.push(sample)
}
}
function DecodeSamples(self, data_view_reader)
{
// Message-specific header
var message = { };
message.thread_name = data_view_reader.GetString();
message.nb_samples = data_view_reader.GetUInt32();
message.sample_digest = data_view_reader.GetUInt32();
// Read samples
message.samples = [];
message.samples.push(DecodeSample(self, data_view_reader));
return message;
}
function OnSamples(self, socket, data_view)
{
// Discard any new samples while paused
if (self.Settings.IsPaused)
return;
// Binary decode incoming sample data
var message = DecodeSamples(self, new DataViewReader(data_view, 8));
var name = message.thread_name;
// Add to frame history for this thread
var thread_frame = new ThreadFrame(message);
if (!(name in self.FrameHistory))
self.FrameHistory[name] = [ ];
var frame_history = self.FrameHistory[name];
frame_history.push(thread_frame);
// Discard old frames to keep memory-use constant
var max_nb_frames = 10000;
var extra_frames = frame_history.length - max_nb_frames;
if (extra_frames > 0)
frame_history.splice(0, extra_frames);
// Create sample windows on-demand
if (!(name in self.SampleWindows))
{
self.SampleWindows[name] = new SampleWindow(self.WindowManager, name, self.NbSampleWindows);
self.SampleWindows[name].WindowResized(self.TimelineWindow.Window, self.Console.Window);
self.NbSampleWindows++;
MoveSampleWindows(this);
}
// Set on the window and timeline
self.SampleWindows[name].OnSamples(message.nb_samples, message.sample_digest, message.samples);
self.TimelineWindow.OnSamples(name, frame_history);
}
function OnSampleName(self, socket, data_view)
{
// Add any names sent by the server to the local map
var data_view_reader = new DataViewReader(data_view, 4);
var name_hash = data_view_reader.GetUInt32();
var name = data_view_reader.GetString();
self.NameMap[name_hash].string = name;
}
function OnTimelineCheck(self, name, evt)
{
// Show/hide the equivalent sample window and move all the others to occupy any left-over space
var target = DOM.Event.GetNode(evt);
self.SampleWindows[name].SetVisible(target.checked);
MoveSampleWindows(self);
}
function MoveSampleWindows(self)
{
// Stack all windows next to each other
var xpos = 0;
for (var i in self.SampleWindows)
{
var sample_window = self.SampleWindows[i];
if (sample_window.Visible)
sample_window.SetXPos(xpos++, self.TimelineWindow.Window, self.Console.Window);
}
}
function OnSampleHover(self, thread_name, hover)
{
// Hover only changes sample window contents when paused
var sample_window = self.SampleWindows[thread_name];
if (sample_window && self.Settings.IsPaused)
{
if (hover == null)
{
// When there's no hover, go back to the selected frame
if (self.SelectedFrames[thread_name])
{
var frame = self.SelectedFrames[thread_name];
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
}
}
else
{
// Populate with sample under hover
var frame = hover[0];
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
}
}
}
function OnSampleSelected(self, thread_name, select)
{
// Lookup sample window set the frame samples on it
if (select && thread_name in self.SampleWindows)
{
var sample_window = self.SampleWindows[thread_name];
var frame = select[0];
self.SelectedFrames[thread_name] = frame;
sample_window.OnSamples(frame.NbSamples, frame.SampleDigest, frame.Samples);
}
}
function OnResizeWindow(self)
{
// Resize windows
var w = window.innerWidth;
var h = window.innerHeight;
self.Console.WindowResized(w, h);
self.TitleWindow.WindowResized(w, h);
self.TimelineWindow.WindowResized(w, h, self.TitleWindow.Window);
for (var i in self.SampleWindows)
self.SampleWindows[i].WindowResized(self.TimelineWindow.Window, self.Console.Window);
}
return Remotery;
})();