1
0
Fork 0
Univerxel/include/Remotery/vis/extern/BrowserLib/Core/Code/Animation.js

66 lines
1.3 KiB
JavaScript

//
// Very basic linear value animation system, for now.
//
namespace("Anim");
Anim.Animation = (function()
{
var anim_hz = 60;
function Animation(anim_func, start_value, end_value, time, end_callback)
{
// Setup initial parameters
this.StartValue = start_value;
this.EndValue = end_value;
this.ValueInc = (end_value - start_value) / (time * anim_hz);
this.Value = start_value;
this.Complete = false;
this.EndCallback = end_callback;
// Cache the update function to prevent recreating the closure
var self = this;
this.AnimFunc = anim_func;
this.AnimUpdate = function() { Update(self); }
// Call for the start value
this.AnimUpdate();
}
function Update(self)
{
// Queue up the next frame immediately
var id = window.setTimeout(self.AnimUpdate, 1000 / anim_hz);
// Linear step the value and check for completion
self.Value += self.ValueInc;
if (Math.abs(self.Value - self.EndValue) < 0.01)
{
self.Value = self.EndValue;
self.Complete = true;
if (self.EndCallback)
self.EndCallback();
window.clearTimeout(id);
}
// Pass to the animation function
self.AnimFunc(self.Value);
}
return Animation;
})();
Anim.Animate = function(anim_func, start_value, end_value, time, end_callback)
{
return new Anim.Animation(anim_func, start_value, end_value, time, end_callback);
}