1
0
Fork 0
Univerxel/resource/shaders-src/Color.frag

10 lines
198 B
GLSL

#version 450 core
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 Color;
layout(location = 0) out vec4 color;
void main(){
color = vec4(Color.xyz, .5);
}