1
0
Fork 0
Univerxel/resource/shaders-src/Color.vert

17 lines
329 B
GLSL

#version 450 core
layout(push_constant) uniform PushConstants {
mat4 MVP;
} Push;
layout(location = 0) in vec3 Position_modelspace;
layout(location = 1) in vec4 Color_model;
layout(location = 0) out vec4 Color;
void main(){
gl_Position = Push.MVP * vec4(Position_modelspace, 1);
Color = Color_model;
}