15 lines
343 B
GLSL
15 lines
343 B
GLSL
#version 450 core
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layout(push_constant) uniform PushConstants {
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mat4 View;
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mat4 Projection;
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} Push;
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layout (location = 0) in vec3 Position_modelspace;
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layout (location = 0) out vec3 UV;
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void main(){
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UV = Position_modelspace;
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gl_Position = (Push.Projection * Push.View * vec4(Position_modelspace, 1.0)).xyww;
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} |