1
0
Fork 0
Univerxel/src/client/render/vk/UI.hpp

32 lines
595 B
C++

#pragma once
#include "../UI.hpp"
#include "forward.hpp"
#include "api/Images.hpp"
struct GLFWwindow;
class Window;
namespace render::vk {
/// ImGui Vulkan/GLFW interface
class UI final: public render::UI {
private:
UI(GLFWwindow *window);
public:
~UI();
static void Load(Window &);
Actions draw(config::client::options &, state::state &, const state::reports &) override;
void render() override;
void setImageCount(uint32_t);
private:
VkDevice device;
std::unique_ptr<Texture> aimTexture;
intptr_t aimHandle;
VkDescriptorPool descriptorPool;
};
}