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Univerxel/include/Remotery/vis/extern/BrowserLib/WindowManager/Code/Treeview.js
2020-07-18 14:54:07 +02:00

353 lines
9.3 KiB
JavaScript

namespace("WM");
WM.Treeview = (function()
{
var Margin = 10;
var tree_template_html = " \
<div class='Treeview'> \
<div class='TreeviewItemChildren' style='width:90%;float:left'></div> \
<div class='TreeviewScrollbarInset'> \
<div class='TreeviewScrollbar'></div> \
</div> \
<div style='clear:both'></div> \
</div>";
var item_template_html = " \
<div class='TreeViewItem basicfont notextsel'> \
<img src='' class='TreeviewItemImage'> \
<div class='TreeviewItemText'></div> \
<div style='clear:both'></div> \
<div class='TreeviewItemChildren'></div> \
<div style='clear:both'></div> \
</div>";
// TODO: Remove parent_node (required for stuff that doesn't use the WM yet)
function Treeview(x, y, width, height, parent_node)
{
// Cache initialisation options
this.ParentNode = parent_node;
this.Position = [ x, y ];
this.Size = [ width, height ];
this.Node = null;
this.ScrollbarNode = null;
this.SelectedItem = null;
this.ContentsNode = null;
// Setup options
this.HighlightOnHover = false;
this.EnableScrollbar = true;
this.HorizontalLayoutDepth = 1;
// Generate an empty tree
this.Clear();
}
Treeview.prototype.SetHighlightOnHover = function(highlight)
{
this.HighlightOnHover = highlight;
}
Treeview.prototype.SetEnableScrollbar = function(enable)
{
this.EnableScrollbar = enable;
}
Treeview.prototype.SetHorizontalLayoutDepth = function(depth)
{
this.HorizontalLayoutDepth = depth;
}
Treeview.prototype.SetNodeSelectedHandler = function(handler)
{
this.NodeSelectedHandler = handler;
}
Treeview.prototype.Clear = function()
{
this.RootItem = new WM.TreeviewItem(this, null, null, null, null);
this.GenerateHTML();
}
Treeview.prototype.Root = function()
{
return this.RootItem;
}
Treeview.prototype.ClearSelection = function()
{
if (this.SelectedItem != null)
{
DOM.Node.RemoveClass(this.SelectedItem.Node, "TreeviewItemSelected");
this.SelectedItem = null;
}
}
Treeview.prototype.SelectItem = function(item, mouse_pos)
{
// Notify the select handler
if (this.NodeSelectedHandler)
this.NodeSelectedHandler(item.Node, this.SelectedItem, item, mouse_pos);
// Remove highlight from the old selection
this.ClearSelection();
// Swap in new selection and apply highlight
this.SelectedItem = item;
DOM.Node.AddClass(this.SelectedItem.Node, "TreeviewItemSelected");
}
Treeview.prototype.GenerateHTML = function()
{
// Clone the template and locate important nodes
var old_node = this.Node;
this.Node = DOM.Node.CreateHTML(tree_template_html);
this.ChildrenNode = DOM.Node.FindWithClass(this.Node, "TreeviewItemChildren");
this.ScrollbarNode = DOM.Node.FindWithClass(this.Node, "TreeviewScrollbar");
DOM.Node.SetPosition(this.Node, this.Position);
DOM.Node.SetSize(this.Node, this.Size);
// Generate the contents of the treeview
GenerateTree(this, this.ChildrenNode, this.RootItem.Children, 0);
// Cross-browser (?) means of adding a mouse wheel handler
var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
DOM.Event.AddHandler(this.Node, "dblclick", Bind(OnMouseDoubleClick, this));
DOM.Event.AddHandler(this.Node, "mousedown", Bind(OnMouseDown, this));
DOM.Event.AddHandler(this.Node, "mouseup", OnMouseUp);
// Swap in the newly generated control node if it's already been attached to a parent
if (old_node && old_node.parentNode)
{
old_node.parentNode.removeChild(old_node);
this.ParentNode.appendChild(this.Node);
}
if (this.EnableScrollbar)
{
this.UpdateScrollbar();
DOM.Event.AddHandler(this.ScrollbarNode, "mousedown", Bind(OnMouseDown_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mouseup", Bind(OnMouseUp_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mouseout", Bind(OnMouseUp_Scrollbar, this));
DOM.Event.AddHandler(this.ScrollbarNode, "mousemove", Bind(OnMouseMove_Scrollbar, this));
}
else
{
DOM.Node.Hide(DOM.Node.FindWithClass(this.Node, "TreeviewScrollbarInset"));
}
}
Treeview.prototype.UpdateScrollbar = function()
{
if (!this.EnableScrollbar)
return;
var scrollbar_scale = Math.min((this.Node.offsetHeight - Margin * 2) / this.ChildrenNode.offsetHeight, 1);
this.ScrollbarNode.style.height = parseInt(scrollbar_scale * 100) + "%";
// Shift the scrollbar container along with the parent window
this.ScrollbarNode.parentNode.style.top = this.Node.scrollTop;
var scroll_fraction = this.Node.scrollTop / (this.Node.scrollHeight - this.Node.offsetHeight);
var max_height = this.Node.offsetHeight - Margin;
var max_scrollbar_offset = max_height - this.ScrollbarNode.offsetHeight;
var scrollbar_offset = scroll_fraction * max_scrollbar_offset;
this.ScrollbarNode.style.top = scrollbar_offset;
}
function GenerateTree(self, parent_node, items, depth)
{
if (items.length == 0)
return null;
for (var i in items)
{
var item = items[i];
// Create the node for this item and locate important nodes
var node = DOM.Node.CreateHTML(item_template_html);
var img = DOM.Node.FindWithClass(node, "TreeviewItemImage");
var text = DOM.Node.FindWithClass(node, "TreeviewItemText");
var children = DOM.Node.FindWithClass(node, "TreeviewItemChildren");
// Attach the item to the node
node.TreeviewItem = item;
item.Node = node;
// Add the class which highlights selection on hover
if (self.HighlightOnHover)
DOM.Node.AddClass(node, "TreeviewItemHover");
// Instruct the children to wrap around
if (depth >= self.HorizontalLayoutDepth)
node.style.cssFloat = "left";
if (item.OpenImage == null || item.CloseImage == null)
{
// If there no images, remove the image node
node.removeChild(img);
}
else
{
// Set the image source to open
img.src = item.OpenImage.src;
img.style.width = item.OpenImage.width;
img.style.height = item.OpenImage.height;
item.ImageNode = img;
}
// Setup the text to display
text.innerHTML = item.Label;
// Add the div to the parent and recurse into children
parent_node.appendChild(node);
GenerateTree(self, children, item.Children, depth + 1);
item.ChildrenNode = children;
}
// Clear the wrap-around
if (depth >= self.HorizontalLayoutDepth)
DOM.Node.AppendClearFloat(parent_node.parentNode);
}
function OnMouseScroll(self, evt)
{
// Get mouse wheel movement
var delta = evt.detail ? evt.detail * -1 : evt.wheelDelta;
delta *= 8;
// Scroll the main window with wheel movement and clamp
self.Node.scrollTop -= delta;
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
self.UpdateScrollbar();
}
function OnMouseDoubleClick(self, evt)
{
DOM.Event.StopDefaultAction(evt);
// Get the tree view item being clicked, if any
var node = DOM.Event.GetNode(evt);
var tvitem = GetTreeviewItemFromNode(self, node);
if (tvitem == null)
return;
if (tvitem.Children.length)
tvitem.Toggle();
}
function OnMouseDown(self, evt)
{
DOM.Event.StopDefaultAction(evt);
// Get the tree view item being clicked, if any
var node = DOM.Event.GetNode(evt);
var tvitem = GetTreeviewItemFromNode(self, node);
if (tvitem == null)
return;
// If clicking on the image, expand any children
if (node.tagName == "IMG" && tvitem.Children.length)
{
tvitem.Toggle();
}
else
{
var mouse_pos = DOM.Event.GetMousePosition(evt);
self.SelectItem(tvitem, mouse_pos);
}
}
function OnMouseUp(evt)
{
// Event handler used merely to stop events bubbling up to containers
DOM.Event.StopPropagation(evt);
}
function OnMouseDown_Scrollbar(self, evt)
{
self.ScrollbarHeld = true;
// Cache the mouse height relative to the scrollbar
self.LastY = evt.clientY;
self.ScrollY = self.Node.scrollTop;
DOM.Node.AddClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
DOM.Event.StopDefaultAction(evt);
}
function OnMouseUp_Scrollbar(self, evt)
{
self.ScrollbarHeld = false;
DOM.Node.RemoveClass(self.ScrollbarNode, "TreeviewScrollbarHeld");
}
function OnMouseMove_Scrollbar(self, evt)
{
if (self.ScrollbarHeld)
{
var delta_y = evt.clientY - self.LastY;
self.LastY = evt.clientY;
var max_height = self.Node.offsetHeight - Margin;
var max_scrollbar_offset = max_height - self.ScrollbarNode.offsetHeight;
var max_contents_scroll = self.Node.scrollHeight - self.Node.offsetHeight;
var scale = max_contents_scroll / max_scrollbar_offset;
// Increment the local float variable and assign, as scrollTop is of type int
self.ScrollY += delta_y * scale;
self.Node.scrollTop = self.ScrollY;
self.Node.scrollTop = Math.min(self.Node.scrollTop, (self.ChildrenNode.offsetHeight - self.Node.offsetHeight) + Margin * 2);
self.UpdateScrollbar();
}
}
function GetTreeviewItemFromNode(self, node)
{
// Walk up toward the tree view node looking for this first item
while (node && node != self.Node)
{
if ("TreeviewItem" in node)
return node.TreeviewItem;
node = node.parentNode;
}
return null;
}
return Treeview;
})();