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Univerxel/deps/tracy/TracyOpenGL.hpp

254 lines
9.4 KiB
C++

#ifndef __TRACYOPENGL_HPP__
#define __TRACYOPENGL_HPP__
#if !defined GL_TIMESTAMP && !defined GL_TIMESTAMP_EXT
# error "You must include OpenGL 3.2 headers before including TracyOpenGL.hpp"
#endif
#if !defined TRACY_ENABLE || defined __APPLE__
#define TracyGpuContext
#define TracyGpuNamedZone(x,y,z)
#define TracyGpuNamedZoneC(x,y,z,w)
#define TracyGpuZone(x)
#define TracyGpuZoneC(x,y)
#define TracyGpuCollect
#define TracyGpuNamedZoneS(x,y,z,w)
#define TracyGpuNamedZoneCS(x,y,z,w,a)
#define TracyGpuZoneS(x,y)
#define TracyGpuZoneCS(x,y,z)
namespace tracy
{
struct SourceLocationData;
class GpuCtxScope
{
public:
GpuCtxScope( const SourceLocationData*, bool ) {}
GpuCtxScope( const SourceLocationData*, int, bool ) {}
};
}
#else
#include <atomic>
#include <assert.h>
#include <stdlib.h>
#include "Tracy.hpp"
#include "client/TracyProfiler.hpp"
#include "client/TracyCallstack.hpp"
#include "common/TracyAlign.hpp"
#include "common/TracyAlloc.hpp"
#if !defined GL_TIMESTAMP && defined GL_TIMESTAMP_EXT
# define GL_TIMESTAMP GL_TIMESTAMP_EXT
# define GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_EXT
# define glGetQueryObjectiv glGetQueryObjectivEXT
# define glGetQueryObjectui64v glGetQueryObjectui64vEXT
# define glQueryCounter glQueryCounterEXT
#endif
#define TracyGpuContext tracy::InitRPMallocThread(); tracy::GetGpuCtx().ptr = (tracy::GpuCtx*)tracy::tracy_malloc( sizeof( tracy::GpuCtx ) ); new(tracy::GetGpuCtx().ptr) tracy::GpuCtx;
#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
# define TracyGpuNamedZone( varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
# define TracyGpuNamedZoneC( varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
# define TracyGpuZone( name ) TracyGpuNamedZoneS( ___tracy_gpu_zone, name, TRACY_CALLSTACK, true )
# define TracyGpuZoneC( name, color ) TracyGpuNamedZoneCS( ___tracy_gpu_zone, name, color, TRACY_CALLSTACK, true )
#else
# define TracyGpuNamedZone( varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
# define TracyGpuNamedZoneC( varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
# define TracyGpuZone( name ) TracyGpuNamedZone( ___tracy_gpu_zone, name, true )
# define TracyGpuZoneC( name, color ) TracyGpuNamedZoneC( ___tracy_gpu_zone, name, color, true )
#endif
#define TracyGpuCollect tracy::GetGpuCtx().ptr->Collect();
#ifdef TRACY_HAS_CALLSTACK
# define TracyGpuNamedZoneS( varname, name, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
# define TracyGpuNamedZoneCS( varname, name, color, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::GpuCtxScope varname( &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
# define TracyGpuZoneS( name, depth ) TracyGpuNamedZoneS( ___tracy_gpu_zone, name, depth, true )
# define TracyGpuZoneCS( name, color, depth ) TracyGpuNamedZoneCS( ___tracy_gpu_zone, name, color, depth, true )
#else
# define TracyGpuNamedZoneS( varname, name, depth, active ) TracyGpuNamedZone( varname, name, active )
# define TracyGpuNamedZoneCS( varname, name, color, depth, active ) TracyGpuNamedZoneC( varname, name, color, active )
# define TracyGpuZoneS( name, depth ) TracyGpuZone( name )
# define TracyGpuZoneCS( name, color, depth ) TracyGpuZoneC( name, color )
#endif
namespace tracy
{
class GpuCtx
{
friend class GpuCtxScope;
enum { QueryCount = 64 * 1024 };
public:
GpuCtx()
: m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) )
, m_head( 0 )
, m_tail( 0 )
{
assert( m_context != 255 );
glGenQueries( QueryCount, m_query );
int64_t tgpu;
glGetInteger64v( GL_TIMESTAMP, &tgpu );
int64_t tcpu = Profiler::GetTime();
GLint bits;
glGetQueryiv( GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &bits );
const float period = 1.f;
const auto thread = GetThreadHandle();
TracyLfqPrepare( QueueType::GpuNewContext );
MemWrite( &item->gpuNewContext.cpuTime, tcpu );
MemWrite( &item->gpuNewContext.gpuTime, tgpu );
MemWrite( &item->gpuNewContext.thread, thread );
MemWrite( &item->gpuNewContext.period, period );
MemWrite( &item->gpuNewContext.context, m_context );
MemWrite( &item->gpuNewContext.flags, uint8_t( 0 ) );
MemWrite( &item->gpuNewContext.type, GpuContextType::OpenGl );
#ifdef TRACY_ON_DEMAND
GetProfiler().DeferItem( *item );
#endif
TracyLfqCommit;
}
void Collect()
{
ZoneScopedC( Color::Red4 );
if( m_tail == m_head ) return;
#ifdef TRACY_ON_DEMAND
if( !GetProfiler().IsConnected() )
{
m_head = m_tail = 0;
return;
}
#endif
while( m_tail != m_head )
{
GLint available;
glGetQueryObjectiv( m_query[m_tail], GL_QUERY_RESULT_AVAILABLE, &available );
if( !available ) return;
uint64_t time;
glGetQueryObjectui64v( m_query[m_tail], GL_QUERY_RESULT, &time );
TracyLfqPrepare( QueueType::GpuTime );
MemWrite( &item->gpuTime.gpuTime, (int64_t)time );
MemWrite( &item->gpuTime.queryId, (uint16_t)m_tail );
MemWrite( &item->gpuTime.context, m_context );
TracyLfqCommit;
m_tail = ( m_tail + 1 ) % QueryCount;
}
}
private:
tracy_force_inline unsigned int NextQueryId()
{
const auto id = m_head;
m_head = ( m_head + 1 ) % QueryCount;
assert( m_head != m_tail );
return id;
}
tracy_force_inline unsigned int TranslateOpenGlQueryId( unsigned int id )
{
return m_query[id];
}
tracy_force_inline uint8_t GetId() const
{
return m_context;
}
unsigned int m_query[QueryCount];
uint8_t m_context;
unsigned int m_head;
unsigned int m_tail;
};
class GpuCtxScope
{
public:
tracy_force_inline GpuCtxScope( const SourceLocationData* srcloc, bool is_active )
#ifdef TRACY_ON_DEMAND
: m_active( is_active && GetProfiler().IsConnected() )
#else
: m_active( is_active )
#endif
{
if( !m_active ) return;
const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
TracyLfqPrepare( QueueType::GpuZoneBegin );
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
memset( &item->gpuZoneBegin.thread, 0, sizeof( item->gpuZoneBegin.thread ) );
MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
MemWrite( &item->gpuZoneBegin.context, GetGpuCtx().ptr->GetId() );
TracyLfqCommit;
}
tracy_force_inline GpuCtxScope( const SourceLocationData* srcloc, int depth, bool is_active )
#ifdef TRACY_ON_DEMAND
: m_active( is_active && GetProfiler().IsConnected() )
#else
: m_active( is_active )
#endif
{
if( !m_active ) return;
const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
GetProfiler().SendCallstack( depth );
const auto thread = GetThreadHandle();
TracyLfqPrepare( QueueType::GpuZoneBeginCallstack );
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
MemWrite( &item->gpuZoneBegin.thread, thread );
MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
MemWrite( &item->gpuZoneBegin.context, GetGpuCtx().ptr->GetId() );
TracyLfqCommit;
}
tracy_force_inline ~GpuCtxScope()
{
if( !m_active ) return;
const auto queryId = GetGpuCtx().ptr->NextQueryId();
glQueryCounter( GetGpuCtx().ptr->TranslateOpenGlQueryId( queryId ), GL_TIMESTAMP );
TracyLfqPrepare( QueueType::GpuZoneEnd );
MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
memset( &item->gpuZoneEnd.thread, 0, sizeof( item->gpuZoneEnd.thread ) );
MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
MemWrite( &item->gpuZoneEnd.context, GetGpuCtx().ptr->GetId() );
TracyLfqCommit;
}
private:
const bool m_active;
};
}
#endif
#endif