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Univerxel/src/client/render/vk/CommandCenter.cpp

408 lines
18 KiB
C++

#include "CommandCenter.hpp"
#include "PhysicalDeviceInfo.hpp"
#include "Pipeline.hpp"
#include "Renderer.hpp"
#include <TracyVulkan.hpp>
using namespace render::vk;
#define CONTENT_DIR "content/"
#define TEXTURES_DIR CONTENT_DIR "textures/"
CommandCenter::CommandCenter(VkDevice device, const PhysicalDeviceInfo &info, const render::renderOptions &opt): device(device) {
{ // Graphics command pool
vkGetDeviceQueue(device, info.queueIndices.graphicsFamily.value(), 0, &graphicsQueue);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = info.queueIndices.graphicsFamily.value();
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
if (vkCreateCommandPool(device, &poolInfo, ALLOC, &graphicsPool) != VK_SUCCESS) {
FATAL("Failed to create graphics pool!");
}
}
indicSphereBuffer = Shape::Create(Shape::LINE_SPHERE);
indicCubeBuffer = Shape::Create(Shape::LINE_CUBE);
if (!(indicCubeBuffer && indicSphereBuffer)) {
FATAL("Failed to create vertex buffer!");
}
skyCubeBuffer = Shape::Create(Shape::SKY_CUBE);
if (!skyCubeBuffer) {
FATAL("Failed to create vertex buffer!");
}
skyboxTexture = TextureCube::LoadFromFiles(TEXTURES_DIR + opt.textures + "/sky/Space_tray.cube", {});
if (!skyboxTexture) {
FATAL("Failed to create texture sampler!");
}
colorFormat = info.getSurfaceFormat().format;
colorSamples = info.samples;
LOG_D("Samples: " << colorSamples);
depthFormat = info.findDepthFormat();
loadAtlases(opt.textures, opt.getAnisotropy(), opt.getMipmapLodBias());
}
CommandCenter::~CommandCenter() {
if(!freed)
free();
vkDestroyCommandPool(device, graphicsPool, ALLOC);
}
#include "../../../core/world/materials.hpp"
void CommandCenter::loadAtlases(const std::string& textures, int anisotropy, float lodBias) {
voxelTextureAtlas.reset();
voxelNormalAtlas.reset();
voxelHOSAtlas.reset();
std::vector<std::string> paths;
auto makePaths = [&](const std::string &suffix) {
paths.clear();
paths.reserve(world::materials::textures.size());
for (auto& texture: world::materials::textures) {
paths.push_back(TEXTURES_DIR + textures + "/terrain/" + texture + suffix + ".dds");
}
return paths;
};
const auto sampling = Texture::sampling{true, true, Texture::Wrap::REPEAT, anisotropy, true, lodBias};
voxelTextureAtlas = TextureArray::LoadFromFiles(makePaths(""), sampling);
voxelNormalAtlas = TextureArray::LoadFromFiles(makePaths(".nrm"), sampling, false);
voxelHOSAtlas = TextureArray::LoadFromFiles(makePaths(".hos"), sampling);
if(!(voxelTextureAtlas && voxelNormalAtlas && voxelHOSAtlas)) {
FATAL("Failed to load texture pack!");
}
}
#include <glm/gtc/matrix_transform.hpp>
void CommandCenter::allocate(const std::vector<VkImageView>& views, const Pipeline& pipe, VkPhysicalDevice physicalDevice, VkExtent2D extent) {
assert(freed);
if (colorSamples > 1) {
colorbuffer = Image::Create(Image::requirement({{extent.height, extent.width}, 1, (Image::Format)colorFormat},
Image::Layout::COLOR_ATTACHMENT, Image::Usage::COLOR_ATTACHMENT | Image::Usage::TRANSIENT_ATTACHMENT, // NOTE: VulkanTutorial#118
Image::Aspect::COLOR, colorSamples));
}
depthbuffer = Image::Create(Image::requirement({{extent.height, extent.width}, 1, (Image::Format)depthFormat},
Image::Layout::DEPTH_STENCIL_ATTACHMENT, Image::Usage::DEPTH_STENCIL_ATTACHMENT,
Image::Aspect::DEPTH, colorSamples));
framebuffers.resize(views.size());
for (size_t i = 0; i < views.size(); i++) {
std::vector<VkImageView> attachments;
if (colorSamples > 1) {
attachments = {colorbuffer->getView(), depthbuffer->getView(), views[i]};
} else {
attachments = {views[i], depthbuffer->getView()};
}
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = pipe.getRenderPass();
framebufferInfo.attachmentCount = attachments.size();
framebufferInfo.pAttachments = attachments.data();
framebufferInfo.width = extent.width;
framebufferInfo.height = extent.height;
framebufferInfo.layers = 1;
if (vkCreateFramebuffer(device, &framebufferInfo, ALLOC, &framebuffers[i]) != VK_SUCCESS) {
FATAL("Failed to create framebuffer!");
}
}
uiFramebuffers.resize(views.size());
for (size_t i = 0; i < views.size(); i++) {
VkFramebufferCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
info.renderPass = pipe.getUIRenderPass();
info.attachmentCount = 1;
info.pAttachments = &views[i];
info.width = extent.width;
info.height = extent.height;
info.layers = 1;
if (vkCreateFramebuffer(device, &info, ALLOC, &uiFramebuffers[i]) != VK_SUCCESS) {
FATAL("Failed to create ui framebuffer!");
}
}
{ // Uniform buffers
std::vector<Buffer::requirement> requirements;
requirements.resize(framebuffers.size(), Buffer::requirement(sizeof(VoxelUBO), Buffer::Usage::UNIFORM));
uniformBuffers.allocate(requirements, true);
if (!uniformBuffers) {
FATAL("Failed to allocate UBO");
}
}
{ // Descriptor pools
std::array<VkDescriptorPoolSize, 2> poolSizes{};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[0].descriptorCount = framebuffers.size() * 3;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = framebuffers.size() * 4;
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = poolSizes.size();
poolInfo.pPoolSizes = poolSizes.data();
poolInfo.maxSets = framebuffers.size() * 3;
poolInfo.flags = 0; //VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
FATAL("Failed to create descriptor pool!");
}
}
{ // Descriptor sets
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorSetCount = framebuffers.size();
auto allocSets = [&](VkDescriptorSetLayout layout, std::vector<VkDescriptorSet>& out) {
std::vector<VkDescriptorSetLayout> layouts(framebuffers.size(), layout);
allocInfo.descriptorPool = descriptorPool;
allocInfo.pSetLayouts = layouts.data();
out.resize(framebuffers.size());
if (vkAllocateDescriptorSets(device, &allocInfo, out.data()) != VK_SUCCESS) {
FATAL("Failed to allocate descriptor sets!");
}
};
allocSets(pipe.getVoxelDescriptorSet(), voxelDescriptorSets);
allocSets(pipe.getIndicDescriptorSet(), indicDescriptorSets);
allocSets(pipe.getSkyDescriptorSet(), skyDescriptorSets);
for (size_t i = 0; i < voxelDescriptorSets.size(); i++) {
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = uniformBuffers.at(i);
bufferInfo.offset = 0;
bufferInfo.range = sizeof(VoxelUBO);
std::array<VkWriteDescriptorSet, 4> descriptorWrites{};
descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = voxelDescriptorSets[i];
descriptorWrites[0].dstBinding = 0;
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pBufferInfo = &bufferInfo;
descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = voxelDescriptorSets[i];
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pImageInfo = &voxelTextureAtlas->getDescriptor();
descriptorWrites[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[2].dstSet = voxelDescriptorSets[i];
descriptorWrites[2].dstBinding = 2;
descriptorWrites[2].dstArrayElement = 0;
descriptorWrites[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrites[2].descriptorCount = 1;
descriptorWrites[2].pImageInfo = &voxelNormalAtlas->getDescriptor();
descriptorWrites[3].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3].dstSet = voxelDescriptorSets[i];
descriptorWrites[3].dstBinding = 3;
descriptorWrites[3].dstArrayElement = 0;
descriptorWrites[3].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrites[3].descriptorCount = 1;
descriptorWrites[3].pImageInfo = &voxelHOSAtlas->getDescriptor();
vkUpdateDescriptorSets(device, descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
bufferInfo.range = sizeof(ViewProjUBO);
descriptorWrites[0].dstSet = skyDescriptorSets[i];
descriptorWrites[1].dstSet = skyDescriptorSets[i];
descriptorWrites[1].pImageInfo = &skyboxTexture->getDescriptor();
vkUpdateDescriptorSets(device, 2, descriptorWrites.data(), 0, nullptr);
descriptorWrites[0].dstSet = indicDescriptorSets[i];
vkUpdateDescriptorSets(device, 1, descriptorWrites.data(), 0, nullptr);
}
}
{
graphicsBuffers.resize(framebuffers.size());
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = graphicsPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t) graphicsBuffers.size();
if (vkAllocateCommandBuffers(device, &allocInfo, graphicsBuffers.data()) != VK_SUCCESS) {
FATAL("Failed to allocate graphics buffers!");
}
(void)physicalDevice;
tracyCtx = TracyVkContext(physicalDevice, device, graphicsQueue, graphicsBuffers.front());
}
freed = false;
}
void CommandCenter::free() {
assert(!freed);
TracyVkDestroy(tracyCtx);
vkFreeCommandBuffers(device, graphicsPool, static_cast<uint32_t>(graphicsBuffers.size()), graphicsBuffers.data());
vkDestroyDescriptorPool(device, descriptorPool, ALLOC);
colorbuffer.reset();
depthbuffer.reset();
for (size_t i = 0; i < framebuffers.size(); i++) {
vkDestroyFramebuffer(device, framebuffers[i], ALLOC);
}
for (size_t i = 0; i < uiFramebuffers.size(); i++) {
vkDestroyFramebuffer(device, uiFramebuffers[i], ALLOC);
}
freed = true;
}
#include <chrono>
#include <memory.h>
void CommandCenter::startRecording(uint32_t idx, VkRenderPass renderPass, VkExtent2D extent, const VoxelUBO& ubo) {
uniformBuffers.write(idx, data_view(&ubo, sizeof(ubo)));
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
//TODO: reuse
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(graphicsBuffers[idx], &beginInfo) != VK_SUCCESS) {
FATAL("Failed to begin recording command buffer!");
}
if (!idx) {
TracyVkCollect(tracyCtx, graphicsBuffers[idx]);
}
TracyVkZone(tracyCtx, graphicsBuffers[idx], "Begin");
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = framebuffers[idx];
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = extent;
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {ubo.fog.x, ubo.fog.y, ubo.fog.z, 1};
clearValues[1].depthStencil = {1.0f, 0};
renderPassInfo.clearValueCount = clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(graphicsBuffers[idx], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
}
void CommandCenter::startWorldPass(uint32_t idx, const Subpass &worldPass) {
vkCmdBindPipeline(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, worldPass.pipeline);
vkCmdBindDescriptorSets(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, worldPass.layout, 0, 1, &voxelDescriptorSets[idx], 0, nullptr);
}
size_t CommandCenter::recordModel(uint32_t i, const Subpass &worldPass, const UniqueCurvaturePush& push, const LodModel *const modelBuffer) {
vkCmdPushConstants(graphicsBuffers[i], worldPass.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push), &push);
VkBuffer vertexBuffers[] = {modelBuffer->getVertex()};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(graphicsBuffers[i], 0, 1, vertexBuffers, offsets);
vkCmdBindIndexBuffer(graphicsBuffers[i], modelBuffer->getIndex(), 0, VK_INDEX_TYPE_UINT16);
auto size = modelBuffer->getIndexSize();
vkCmdDrawIndexed(graphicsBuffers[i], size, 1, modelBuffer->getIndexStart(), 0, 0);
return size;
}
void CommandCenter::startEntityPass(uint32_t, const Subpass&) { }
size_t CommandCenter::recordModels(uint32_t i, const Subpass &entityPass, const std::vector<glm::mat4> &matrices, const Model *const modelBuffer) {
VkBuffer vertexBuffers[] = {modelBuffer->getVertex()};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(graphicsBuffers[i], 0, 1, vertexBuffers, offsets);
vkCmdBindIndexBuffer(graphicsBuffers[i], modelBuffer->getIndex(), 0, VK_INDEX_TYPE_UINT16);
auto size = modelBuffer->getIndexSize();
UniqueCurvaturePush push;
push.curvature = 0;
for(const auto& matrix: matrices) {
push.model = matrix;
vkCmdPushConstants(graphicsBuffers[i], entityPass.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push), &push);
vkCmdDrawIndexed(graphicsBuffers[i], size, 1, 0, 0, 0);
}
return size * matrices.size();
}
void CommandCenter::startIndicPass(uint32_t idx, const Subpass& indicPass) {
vkCmdNextSubpass(graphicsBuffers[idx], VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, indicPass.pipeline);
vkCmdBindDescriptorSets(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, indicPass.layout, 0, 1, &indicDescriptorSets[idx], 0, nullptr);
}
size_t CommandCenter::recordIndicator(uint32_t idx, const Subpass& indicPass, const ModelColorPush& push, bool isCube) {
vkCmdPushConstants(graphicsBuffers[idx], indicPass.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push), &push);
const auto buffer = isCube ? indicCubeBuffer.get() : indicSphereBuffer.get();
VkBuffer vertexBuffers[] = {buffer->getRef()};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(graphicsBuffers[idx], 0, 1, vertexBuffers, offsets);
vkCmdDraw(graphicsBuffers[idx], buffer->size, 1, 0, 0);
return buffer->size;
}
void CommandCenter::recordPostprocess(uint32_t idx, const Subpass& skyPass, bool skybox) {
vkCmdNextSubpass(graphicsBuffers[idx], VK_SUBPASS_CONTENTS_INLINE);
if (skybox) {
vkCmdBindPipeline(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, skyPass.pipeline);
vkCmdBindDescriptorSets(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, skyPass.layout, 0, 1, &skyDescriptorSets[idx], 0, nullptr);
VkBuffer vertexBuffers[] = {skyCubeBuffer->getRef()};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(graphicsBuffers[idx], 0, 1, vertexBuffers, offsets);
vkCmdDraw(graphicsBuffers[idx], skyCubeBuffer->size, 1, 0, 0);
}
vkCmdEndRenderPass(graphicsBuffers[idx]);
}
void CommandCenter::recordUI(uint32_t idx, VkRenderPass uiPass, VkExtent2D extent, const std::function<void(VkCommandBuffer)>& call) {
TracyVkZone(tracyCtx, graphicsBuffers[idx], "UI");
VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = uiPass;
info.framebuffer = uiFramebuffers[idx];
info.renderArea.extent = extent;
info.clearValueCount = 1;
VkClearValue clearValue{};
clearValue.color = {0.f, 0.f, 0.f, 1.f};
info.pClearValues = &clearValue;
vkCmdBeginRenderPass(graphicsBuffers[idx], &info, VK_SUBPASS_CONTENTS_INLINE);
call(graphicsBuffers[idx]);
vkCmdEndRenderPass(graphicsBuffers[idx]);
}
void CommandCenter::submitGraphics(uint32_t idx, VkSemaphore waitSemaphore, VkSemaphore signalSemaphore, VkFence submittedFence) {
assert(!freed);
if (vkEndCommandBuffer(graphicsBuffers[idx]) != VK_SUCCESS) {
FATAL("Failed to record graphics buffer!");
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = {waitSemaphore};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &graphicsBuffers[idx];
VkSemaphore signalSemaphores[] = {signalSemaphore};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(device, 1, &submittedFence);
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, submittedFence) != VK_SUCCESS) {
FATAL("Failed to submit draw command buffer!");
}
}