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# Milestones
2020-07-06 19:18:29 +00:00
## Hello screen again
2020-09-22 20:37:09 +00:00
- [~] Extract OpenGL
2020-09-26 22:05:43 +00:00
- Rename Passes/Programs as Pipelines
- [~] Minimal Vulkan
- [ ] ImGui
- [ ] Config (yaml)
## Hello other
- [ ] Chat
2020-09-24 12:11:04 +00:00
- [~] Authentication
2020-09-24 19:55:44 +00:00
- [x] Compression
2020-09-24 12:11:04 +00:00
- [ ] Encryption
2020-09-22 20:37:09 +00:00
- [x] Embedded
- [x] Standalone
## Hello world
2020-09-24 19:55:44 +00:00
- [~] Map stream
2020-09-24 12:11:04 +00:00
- [ ] Contouring service
2020-09-24 19:55:44 +00:00
- [~] Edit
- Local prediction
- [~] Occlusion Culling
- [ ] Iterator ray
- [ ] Cast from chunk center
## Hello darkness
- [ ] ECS
- [ ] Area
- [ ] Rotation
2020-08-28 14:27:00 +00:00
- [~] CubeSphere
2020-08-14 16:56:28 +00:00
- [ ] Area corrected CubeSphere
- [ ] Corrected Normals
- [ ] Surface curvature
- [ ] Curvature avare frustum
2020-08-28 14:27:00 +00:00
- [ ] Healpix
2020-08-14 16:56:28 +00:00
- [ ] Surface features
- [ ] Biomes
- https://imgur.com/kM8b5Zq
- https://imgur.com/a/bh2iy
- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
2020-08-02 20:15:53 +00:00
- [ ] Galaxy
- [ ] Dynamic SIMD libs
- [ ] FastNoiseSIMD / HastyNoise double precision
- [ ] Octree
- [ ] Cross plateforme encoding
- [ ] HDR
- https://www.youtube.com/watch?v=iikdcAA7cww
- Toon shading
- Eye adaptation
- [ ] Post processing
- https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
- Bloom
- [ ] Procedural Skybox
- [ ] Deferred
- [ ] Cascaded shadow maps
2020-08-28 14:27:00 +00:00
- [ ] Ray Tracing
- [ ] Transparency
2020-09-24 12:11:04 +00:00
- [ ] https://github.com/Auburn/FastNoise2/releases