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Univerxel/src/client/render/gl/buffer/Abstract.hpp

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2020-07-25 16:45:03 +00:00
#pragma once
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#include "../../buffer/Abstract.hpp"
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namespace buffer {
/// Abstract OpenGL Buffer
class Abstract {
public:
Abstract(GLenum shape);
virtual ~Abstract();
/// Bind and draw buffer
virtual uint draw(params params) = 0;
protected:
GLenum Shape;
GLuint VertexBufferID;
void enableVertexAttrib();
void disableVertexAttrib();
void enableAllAttribs();
void disableAllAttribs();
void setVertices(const unsigned long size, const void *data);
};
}