28 lines
565 B
C++
28 lines
565 B
C++
#pragma once
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#include "../../buffer/Abstract.hpp"
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namespace buffer {
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/// Abstract OpenGL Buffer
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class Abstract {
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public:
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Abstract(GLenum shape);
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virtual ~Abstract();
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/// Bind and draw buffer
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virtual uint draw(params params) = 0;
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protected:
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GLenum Shape;
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GLuint VertexBufferID;
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void enableVertexAttrib();
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void disableVertexAttrib();
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void enableAllAttribs();
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void disableAllAttribs();
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void setVertices(const unsigned long size, const void *data);
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};
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}
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