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Univerxel/src/world/Chunk.cpp

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#include "Chunk.hpp"
#include "materials.hpp"
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#include <algorithm>
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#include "../data/math.hpp"
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using namespace world;
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constexpr auto DENSITY = 0.f;
constexpr auto GRANULARITY = 30.f;
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constexpr auto HEIGHT = 2;
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Chunk::Chunk(const chunk_pos& pos, Generator& rnd) {
const auto [densitySet, materialSet] = rnd.getChunk(pos, CHUNK_LENGTH);
for (size_t i = 0; i < CHUNK_SIZE; i++) {
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const auto height = std::max(0l, pos.y * CHUNK_LENGTH + glm::fromIdx(i).y);
const auto density = std::clamp((densitySet[i] + DENSITY) * GRANULARITY - height / HEIGHT, 0.f, 1.f) * Voxel::DENSITY_MAX;
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const auto material = density > 0 ? 1 + std::clamp(static_cast<int>(std::lrint((materialSet[i] + 1) / 2 * (materials::count - 2))),
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0, materials::count - 2) : 0; //NOTE: map (approx -1, 1) to (1, mat_max)
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voxels[i] = Voxel(material, density);
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}
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rnd.free(densitySet);
rnd.free(materialSet);
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}
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#include <iostream>
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Chunk::Chunk(std::istream& str, bool rle) {
if(rle) {
ushort i = 0;
while(!str.eof()) {
ushort count;
Voxel voxel;
str.read(reinterpret_cast<char *>(&count), sizeof(count));
str.read(reinterpret_cast<char *>(&voxel), sizeof(voxel));
str.peek();
for (; count > 0; count--) {
voxels[i] = voxel;
i++;
}
}
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assert(i == CHUNK_SIZE && "Mismatch data length");
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} else {
for(auto& voxel: voxels) {
str.read(reinterpret_cast<char *>(&voxel), sizeof(voxel));
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}
}
}
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Chunk::~Chunk() { }
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void Chunk::write(std::ostream& str, bool rle) const {
if (rle) {
const auto *it = voxels.begin();
ushort counter = 1;
Voxel current = *it;
while(true) {
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++it;
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const auto end = (it == voxels.end());
if(end || current.value != it->value) {
str.write(reinterpret_cast<char *>(&counter), sizeof(counter));
str.write(reinterpret_cast<char *>(&current), sizeof(current));
if(end)
break;
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current = *it;
counter = 1;
} else {
counter++;
}
}
} else {
for(auto current: voxels) {
str.write(reinterpret_cast<char *>(&current), sizeof(current));
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}
}
}
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std::optional<Faces> Chunk::update() {
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if(upToDate) {
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return {};
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} else {
upToDate = true;
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return {toUpdate};
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}
}
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void Chunk::set(ushort idx, const Voxel& val) {
voxels[idx] = val;
invalidate(
((!getNeighborIdx(idx, Face::Up).has_value()) & Faces::Up) |
((!getNeighborIdx(idx, Face::Down).has_value()) & Faces::Down) |
((!getNeighborIdx(idx, Face::Left).has_value()) & Faces::Left) |
((!getNeighborIdx(idx, Face::Right).has_value()) & Faces::Right) |
((!getNeighborIdx(idx, Face::Forward).has_value()) & Faces::Forward) |
((!getNeighborIdx(idx, Face::Backward).has_value()) & Faces::Backward));
}
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std::optional<chunk_voxel_idx> Chunk::getNeighborIdx(chunk_voxel_idx idx, Face dir) {
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switch (dir) {
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case Face::Forward:
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if (idx % glm::IDX_LENGTH >= glm::IDX_LENGTH - 1)
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return {};
return idx + 1;
case Face::Backward:
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if (idx % glm::IDX_LENGTH <= 0)
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return {};
return idx - 1;
case Face::Up:
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if ((idx / glm::IDX_LENGTH) % glm::IDX_LENGTH >= glm::IDX_LENGTH - 1)
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return {};
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return idx + glm::IDX_LENGTH;
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case Face::Down:
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if ((idx / glm::IDX_LENGTH) % glm::IDX_LENGTH <= 0)
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return {};
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return idx - glm::IDX_LENGTH;
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case Face::Right:
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if (idx / glm::IDX_LENGTH2 >= glm::IDX_LENGTH - 1)
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return {};
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return idx + glm::IDX_LENGTH2;
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case Face::Left:
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if (idx / glm::IDX_LENGTH2 <= 0)
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return {};
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return idx - glm::IDX_LENGTH2;
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default:
return {};
}
}