16 lines
253 B
Plaintext
16 lines
253 B
Plaintext
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#version 330 core
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layout(location = 0) in vec3 Position_modelspace;
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layout(location = 1) in vec4 Color_model;
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uniform mat4 MVP;
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out vec4 Color;
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void main(){
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gl_Position = MVP * vec4(Position_modelspace, 1);
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Color = Color_model;
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}
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