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Univerxel/content/shaders/Color.vs

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GLSL

#version 330 core
layout(location = 0) in vec3 Position_modelspace;
layout(location = 1) in vec4 Color_model;
uniform mat4 MVP;
out vec4 Color;
void main(){
gl_Position = MVP * vec4(Position_modelspace, 1);
Color = Color_model;
}