Prevent suffocation
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@ -90,6 +90,7 @@ cmake <options> ..
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```
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CMake options: `-DKEY=VAL`
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Key | Usage | Default
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--- | --- | ---
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SIMD_LEVEL | SIMD processor acceleration (sse2, sse4.1, avx2, avx512f) | `avx2`
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@ -144,6 +145,7 @@ Distributed under the MIT License. See [LICENSE](LICENSE) for more information.
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<!-- CONTACT -->
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## Contact
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Maelys Bois - [/me](https://git.wadza.fr/me) - me@wadza.fr
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Shu - [/me](https://git.wadza.fr/me) - me@wadza.fr
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Project Link: [https://git.wadza.fr/me/univerxel](https://git.wadza.fr/me/univerxel)
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Public releases: [https://framagit.org/univerxel/univerxel](https://framagit.org/univerxel/univerxel)
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Working repo: [https://git.wadza.fr/me/univerxel](https://git.wadza.fr/me/univerxel)
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5
TODO.md
5
TODO.md
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@ -29,8 +29,8 @@
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- Cube
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- Sphere
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- [ ] More types
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- Anchor
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- Prevent suffocation
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- [ ] Anchor
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- [x] Prevent suffocation
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- [ ] Local prediction
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- [~] Occlusion Culling
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- [ ] Iterator ray
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@ -41,6 +41,7 @@
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## Hello universe
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- [ ] CI build
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- [ ] Universe
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- [ ] Galaxy
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- [ ] Rotation
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@ -67,7 +67,7 @@ void Client::run(server_handle* const localHandle) {
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if(auto target = std::get_if<world::Universe::ray_target>(&ray_result)) {
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state.look_at = *target;
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const auto &tool = options.editor.tool;
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state.can_fill = true; //FIXME: world->canFill(target->pos, tool.shape, tool.radius);
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state.can_fill = world->isAreaFree(target->pos, world::action::ToGeometry(tool.shape), tool.radius);
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} else {
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state.look_at = {};
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}
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@ -79,9 +79,10 @@ void Client::run(server_handle* const localHandle) {
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if (inputs.isPressing(Mouse::Left))
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world->emit(world::action::FillShape(
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state.look_at.value().pos, world::Voxel(world::materials::AIR, tool.emptyAir * world::Voxel::DENSITY_MAX), tool.shape, tool.radius));
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else if (inputs.isPressing(Mouse::Right))
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else if (const auto voxel = world::Voxel(tool.material, world::Voxel::DENSITY_MAX);
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inputs.isPressing(Mouse::Right) && (state.can_fill || !voxel.is_solid()))
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world->emit(world::action::FillShape(
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state.look_at.value().pos, world::Voxel(tool.material, world::Voxel::DENSITY_MAX), tool.shape, tool.radius));
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state.look_at.value().pos, voxel, tool.shape, tool.radius));
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}
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if (inputs.isDown(Input::Throw)) {
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//FIXME: register entity type world->addEntity(entity_id(0), {state.position * options.voxel_density, glm::vec3(10, 0, 0)});
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@ -197,8 +198,9 @@ void Client::run(server_handle* const localHandle) {
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const auto pass = pipeline->beginIndicatorPass();
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if(state.look_at.has_value()) { // Indicator
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const auto model = glm::scale(glm::translate(glm::scale(glm::mat4(1), 1.f / glm::vec3(options.voxel_density)), glm::vec3(state.look_at.value().pos.second + state.look_at.value().offset - offset * glm::llvec3(options.voxel_density)) - glm::vec3(.5 + options.editor.tool.radius)), glm::vec3(1 + options.editor.tool.radius * 2));
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const auto color = state.can_fill ? glm::vec4(1, 1, 1, .5) : (world::materials::solidity[options.editor.tool.material] ? glm::vec4(1, 0, 0, .5) : glm::vec4(1, .5, 0, .5));
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reports.models_count++;
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reports.tris_count += pass(model, options.editor.tool.shape, state.can_fill ? glm::vec4(1, 1, 1, .5) : glm::vec4(1, 0, 0, .5));
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reports.tris_count += pass(model, options.editor.tool.shape, color);
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}
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}
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pipeline->postProcess();
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@ -253,6 +253,16 @@ namespace contouring {
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}
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ImGui::Columns(1);
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}
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if (ImGui::Button("Flush buffers")) {
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//TODO: prefer unique_ptr
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for(auto& buffer: buffers) {
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for(auto& val: buffer.second.second) {
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delete val.second.first;
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delete val.second.second;
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}
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}
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buffers.clear();
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}
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}
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void FlatDualMC::render(const surrounding::corners &surrounding, render::LodModel::LodData &out, std::vector<render::VertexData> &tmp, Layer layer) const {
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@ -269,6 +269,18 @@ Universe::ray_result DistantUniverse::raycast(const geometry::Ray &ray) const {
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return Raycast(ray, areas);
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}
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bool DistantUniverse::isAreaFree(const area_<voxel_pos> &pos, const geometry::Shape shape, const uint16_t radius) const {
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if (const auto it = areas.find(pos.first); it != areas.end()) {
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const auto center = pos.second + it->second->getOffset().as_voxel();
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return !entities.contains([&](size_t, const Entity &entity) {
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return entity.instances.contains([&](size_t, const Universe::Entity::Instance &inst) {
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return geometry::InShape(shape, center, radius, inst.pos.as_voxel(), entity.size);
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});
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});
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} else
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return false;
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}
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void DistantUniverse::getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>& call,
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const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density)
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{
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@ -18,6 +18,8 @@ namespace world::client {
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ray_result raycast(const geometry::Ray &) const override;
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bool isAreaFree(const area_<voxel_pos> &pos, geometry::Shape shape, uint16_t radius) const override;
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void getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>&,
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const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) override;
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@ -55,6 +55,17 @@ void LocalUniverse::emit(const action::packet &packet) {
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Universe::ray_result LocalUniverse::raycast(const geometry::Ray& ray) const {
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return handle->raycast(ray);
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}
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bool LocalUniverse::isAreaFree(const area_<voxel_pos> &pos, const geometry::Shape shape, const uint16_t radius) const {
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if (const auto it = handle->areas->find(pos.first); it != handle->areas->end()) {
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const auto center = pos.second + it->second->getOffset().as_voxel();
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return !handle->entities->contains([&](entity_id, const Entity &entity) {
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return entity.instances.contains([&](entity_id, const Entity::Instance &inst) {
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return geometry::InShape(shape, center, radius, inst.pos.as_voxel(), entity.size);
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});
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});
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} else
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return false;
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}
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void LocalUniverse::getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>& call,
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const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density)
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@ -15,6 +15,8 @@ namespace world::client {
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ray_result raycast(const geometry::Ray &ray) const override;
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bool isAreaFree(const area_<voxel_pos> &pos, geometry::Shape shape, uint16_t radius) const override;
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void getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>&,
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const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) override;
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@ -264,6 +264,16 @@ namespace data::generational {
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}
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}
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template<typename predicate>
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bool contains(predicate fn) const {
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for (size_t i = 0; i < this->size(); i++) {
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if(this->at(i).has_value() && fn(i, this->at(i).value())) {
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return true;
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}
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}
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return false;
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}
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size_t count() const {
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return std::count_if(this->begin(), this->end(),
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[](const std::optional<T> &e) { return e.has_value(); });
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@ -0,0 +1,28 @@
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#pragma once
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#include "../flags.hpp"
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#include "../data/math.hpp"
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#include "IBox.hpp"
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namespace geometry {
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enum class Shape {
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Cube,
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Sphere
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};
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static _FORCE_INLINE_ bool InShape(Shape shape, glm::llvec3 center, int radius, glm::llvec3 pos, glm::vec3 size) {
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switch (shape) {
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case Shape::Cube:
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return IBox::fromCenter(center, radius).contains(
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IBox::fromMin(pos, size)) != IBox::ContainmentType::Disjoint;
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case Shape::Sphere:
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return glm::length2(center - pos) < glm::pow2(radius + (int)size.x);
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default:
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return false;
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}
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}
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};
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@ -5,6 +5,7 @@
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#include "Voxel.hpp"
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#include "position.h"
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#include "../geometry/Ray.hpp"
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#include "../geometry/Shapes.hpp"
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namespace world {
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/// Whole abstract universe container
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@ -43,6 +44,10 @@ namespace world {
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/// @note ray in world scale
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virtual ray_result raycast(const geometry::Ray &ray) const = 0;
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/// Check for entity in shape
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/// MAYBE: multiarea
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virtual bool isAreaFree(const area_<voxel_pos> &pos, geometry::Shape shape, uint16_t radius) const = 0;
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/// Check for collision on movement
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bool collide(const glm::ifvec3 &pos, const glm::vec3 &vel, int density, float radius = 0) const;
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/// Move with collision check
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@ -3,6 +3,8 @@
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#include "forward.h"
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#include "Voxel.hpp"
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#include <variant>
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#include "../flags.hpp"
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#include "../geometry/Shapes.hpp"
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/// Client action on world
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namespace world::action {
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@ -17,7 +19,7 @@ struct Fill: part::Ping {
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const area_<voxel_pos> pos;
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const Voxel val;
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};
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enum class Shape : uint8_t {
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enum class Shape: uint8_t {
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Cube,
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Sphere,
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/*SmoothSphere,
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ConeNZ,
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*/
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};
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static _FORCE_INLINE_ geometry::Shape ToGeometry(Shape shape) {
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switch (shape) {
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case Shape::Sphere:
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return geometry::Shape::Sphere;
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default:
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return geometry::Shape::Cube;
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}
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}
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constexpr auto SHAPES = "Cube\0Sphere\0";
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struct FillShape: Fill {
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FillShape(const area_<voxel_pos> &pos, const Voxel &val, Shape shape, uint8_t radius):
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@ -15,6 +15,7 @@ SharedUniverse::SharedUniverse(const options &o, server_handle *const localHandl
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localHandle->entities = &entities;
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localHandle->emit = std::function([&](const world::action::packet &packet) {
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if(const auto fill = std::get_if<world::action::FillShape>(&packet)) {
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//NOTE: LocalUniverse had already check for entities
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if (fill->shape == world::action::Shape::Cube)
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this->setCube(fill->pos, fill->val, fill->radius);
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else
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@ -454,7 +454,10 @@ void Universe::pullNetwork() {
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case client_packet_type::FILL_SHAPE: {
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if(const auto fill = PacketReader(packet).read<world::action::FillShape>()) {
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//TODO: check ray
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//TODO: check entities
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if (fill->val.is_solid() && !isAreaFree(fill->pos, world::action::ToGeometry(fill->shape), fill->radius)) {
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LOG_T("Entity in solid fill area");
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break;
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}
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//TODO: handle inventory
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if (fill->shape == world::action::Shape::Cube)
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setCube(fill->pos, fill->val, fill->radius);
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@ -542,6 +545,18 @@ Universe::ray_result Universe::raycast(const geometry::Ray &ray) const {
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return Raycast(ray, areas);
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}
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bool Universe::isAreaFree(const area_<voxel_pos> &pos, const geometry::Shape shape, const uint16_t radius) const {
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if (const auto it = areas.find(pos.first); it != areas.end()) {
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const auto center = pos.second + it->second->getOffset().as_voxel();
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return !entities.contains([&](entity_id, const Entity &entity) {
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return entity.instances.contains([&](entity_id, const Entity::Instance &inst) {
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return geometry::InShape(shape, center, radius, inst.pos.as_voxel(), entity.size);
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});
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});
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} else
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return false;
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}
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std::optional<world::Item> Universe::set(const area_<voxel_pos>& pos, const Voxel& val) {
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if(const auto it = areas.find(pos.first); it != areas.end()) {
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auto &chunks = it->second->setChunks();
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@ -59,6 +59,8 @@ namespace world::server {
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/// @note ray in world scale
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ray_result raycast(const geometry::Ray &ray) const override;
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bool isAreaFree(const area_<voxel_pos> &pos, geometry::Shape shape, uint16_t radius) const override;
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/// Check for collision on destination
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bool collide_end(const glm::ifvec3 &pos, const glm::vec3 &vel, int density, float radius) const;
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/// Check for collision at position
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