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Author | SHA1 | Date |
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May B. | 9f213f1a7f | |
May B. | f7a19a7b26 |
55
TODO.md
55
TODO.md
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@ -8,21 +8,18 @@
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## Hello other
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- [ ] Multiplayer
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- [ ] Chat
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- [~] Authentication
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- [x] Compression
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- [ ] Encryption
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- [x] Embedded
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- [x] Standalone
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- [ ] VK
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- [ ] Pipeline recreate
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- [ ] Pipeline cache
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- [ ] Reuse descriptors
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- [ ] Secondary buffers
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## Hello world
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- [~] Map stream
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- Local prediction
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- [ ] Contouring service
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- [~] Edit
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- Local prediction
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@ -30,29 +27,49 @@
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- [ ] Iterator ray
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- [ ] Cast from chunk center
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- [ ] Transparency
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- [ ] Entities
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## Hello darkness
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## Hello universe
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- [ ] ECS
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- [ ] Area
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- [ ] Rotation
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- [ ] Universe
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- [ ] Galaxy
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- [ ] Rotation
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- [ ] Orbit system
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- [ ] Gravity referential
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- [ ] Better generation
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- SIMD
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- [ ] Dynamic SIMD libs
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- [ ] FastNoiseSIMD / HastyNoise double precision
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- [ ] https://github.com/Auburn/FastNoise2/releases
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- [ ] Surface features
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- [ ] Biomes
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- https://imgur.com/kM8b5Zq
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- https://imgur.com/a/bh2iy
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- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
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- Curvature
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- [~] CubeSphere
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- [ ] Area corrected CubeSphere
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- [ ] Corrected Normals
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- [ ] Surface curvature
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- [ ] Curvature avare frustum
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- [ ] Healpix
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- [ ] Surface features
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- [ ] Biomes
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- https://imgur.com/kM8b5Zq
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- https://imgur.com/a/bh2iy
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- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
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- [ ] Galaxy
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## Hello industry
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- [ ] Multiblock
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## Hello darkness
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- [ ] Slash screen
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- [ ] QUIC protocal
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- [ ] Octree
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- SIMD
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- [ ] Dynamic SIMD libs
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- [ ] FastNoiseSIMD / HastyNoise double precision
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- [ ] https://github.com/Auburn/FastNoise2/releases
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- [ ] Better Lod
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- [ ] VK
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- [ ] Pipeline recreate
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- [ ] Pipeline cache
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- [ ] Reuse descriptors
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- [ ] Secondary buffers
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- [ ] ECS
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- [ ] Cross plateforme encoding
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- [ ] Config (yaml)
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- [ ] HDR
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@ -19,7 +19,6 @@ void Client::run(server_handle* const localHandle) {
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InputMap inputs(window.getPtr());
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Controllable player(window.getPtr(), inputs, options.control);
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Camera camera(&player, options.camera);
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state.position = player.position;
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auto pipeline = render::Renderer::Get();
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pipeline->LightInvDir = glm::normalize(glm::vec3(-.5f, 2, -2));
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@ -27,6 +26,9 @@ void Client::run(server_handle* const localHandle) {
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auto world = world::client::Load(options.connection, localHandle, options.world, options.contouring);
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state.contouring = world->getContouring();
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world->onTeleport = [&](voxel_pos pos) {
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state.position = player.position = pos;
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};
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do {
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window.startFrame();
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@ -49,7 +51,7 @@ void Client::run(server_handle* const localHandle) {
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if(pos != state.position.as_voxel(options.voxel_density)) {
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world->emit(world::action::Move(pos));
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}
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state.position = player.position;
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state.position = pos;
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}
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camera.update();
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pipeline->lookFrom(camera);
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@ -178,7 +180,7 @@ void Client::run(server_handle* const localHandle) {
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}
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window.waitTargetFPS();
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} while (!(inputs.isDown(Input::Quit) || window.shouldClose()));
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} while (!(inputs.isDown(Input::Quit) || window.shouldClose() || world->isDisconnected()));
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options.contouring = state.contouring->getOptions();
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world.reset();
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@ -1,6 +1,6 @@
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#include "Controllable.hpp"
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Controllable::Controllable(GLFWwindow *window, const InputMap& inputs, const Controllable::options& opt): position(voxel_pos(100, 0, 0), 1), window(window), inputs(inputs), o(opt){ }
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Controllable::Controllable(GLFWwindow *window, const InputMap& inputs, const Controllable::options& opt): position(), window(window), inputs(inputs), o(opt){ }
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Controllable::~Controllable() { }
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Controllable::axis Controllable::getAxis() const {
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@ -51,9 +51,11 @@ void DistantUniverse::update(voxel_pos pos, float deltaTime) {
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for (int y = -queryDistance; y <= queryDistance; y++) {
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for (int z = -queryDistance; z <= queryDistance; z++) {
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const auto dist2 = x * x + y * y + z * z;
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if (dist2 <= queryDistance * queryDistance) {
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const auto p = diff + chunk_pos(x, y, z);
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if (chunks.inRange(p) && chunks.find(p) == chunks.end()) {
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const auto p = diff + chunk_pos(x, y, z);
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if (dist2 <= queryDistance * queryDistance && chunks.inRange(p)) {
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if (chunks.find(p) != chunks.end()) {
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contouring->onNotify(std::make_pair(area.first, p), diff, chunks);
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} else {
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missing.push_back(p);
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}
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}
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@ -81,8 +83,7 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
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const server_packet_type type = static_cast<server_packet_type>(*packet->data);
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switch (type) {
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case server_packet_type::CAPABILITIES: {
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PacketReader(packet).read(serverDistance);
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emit(world::action::Move(pos));
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PacketReader(packet, true).read(serverDistance);
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break;
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}
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@ -95,6 +96,12 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
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break;
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}
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case server_packet_type::TELEPORT: {
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PacketReader(packet).read(pos);
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onTeleport(pos);
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break;
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}
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case server_packet_type::AREAS: {
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auto reader = PacketReader(packet, true);
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while(!reader.isFull()) {
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@ -191,7 +198,13 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
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break;
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}
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},
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[](disconnect_reason){ });
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[](disconnect_reason reason){
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if (reason == disconnect_reason::UNEXPECTED) {
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LOG_E("Connection to server lost");
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} else {
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LOG_W("Disconnected from server with " << (int)reason);
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}
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});
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}
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void DistantUniverse::emit(const action::packet &action) {
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@ -18,6 +18,8 @@ namespace world::client {
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ray_result raycast(const geometry::Ray &) const override;
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bool isDisconnected() const override { return peer.isDisconnected(); }
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protected:
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void pullNetwork(voxel_pos);
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@ -15,7 +15,7 @@ LocalUniverse::LocalUniverse(server_handle *const handle, const std::string& con
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Window::wait();
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}
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handle->onUpdate = std::function([&](const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors) {
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contouring->onUpdate(pos, offset, data, neighbors);
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contouring->onUpdate(pos, this->last_chunk - offset, data, neighbors);
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});
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}
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LocalUniverse::~LocalUniverse() {
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@ -23,10 +23,14 @@ LocalUniverse::~LocalUniverse() {
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}
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void LocalUniverse::update(voxel_pos pos, float) {
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if (handle->teleport.has_value() && onTeleport) {
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pos = handle->teleport.value();
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onTeleport(pos);
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handle->teleport = std::nullopt;
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}
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const auto cur_chunk = glm::divide(pos);
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const auto chunkChange = cur_chunk != last_chunk;
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if (last_chunk.x == INT_MAX)
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emit(world::action::Move(pos));
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last_chunk = cur_chunk;
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if(chunkChange) {
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@ -15,6 +15,8 @@ namespace world::client {
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ray_result raycast(const geometry::Ray &ray) const override;
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bool isDisconnected() const override { return !handle->running; }
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protected:
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server_handle *const handle;
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@ -24,12 +24,16 @@ namespace world::client {
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/// Send action to ServerUniverse
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virtual void emit(const action::packet &) = 0;
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/// When server teleport player
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std::function<void(voxel_pos)> onTeleport;
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/// Get current contouring worker
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contouring::Abstract* getContouring() const {
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return contouring.get();
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}
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virtual bool isDisconnected() const = 0;
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//TODO: move to ClientUniverse
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//void getEntitiesModels(const std::function<void(const std::vector<glm::mat4> &, buffer::Abstract *const)> &draw, const std::optional<geometry::Frustum> &frustum, const glm::llvec3 &offset, int density);
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@ -173,6 +173,17 @@ namespace data::generational {
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}
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}
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template<typename predicate>
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bool contains(predicate fn) const {
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for (size_t i = 0; i < entries.size(); i++) {
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const auto &entry = entries[i];
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if(entry.value.has_value() && fn(id(i, entry.generation), entry.value.value())) {
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return true;
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}
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}
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return false;
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}
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template<typename extractor>
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void extract(extractor fn) {
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for (size_t i = 0; i < entries.size(); i++) {
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@ -97,8 +97,6 @@ public:
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break;
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}
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}
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TracyPlot("CltNetUp", (int64_t)host->outgoingBandwidth);
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TracyPlot("CltNetDown", (int64_t)host->incomingBandwidth);
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TracyPlot("CltNetRTT", (int64_t)peer->roundTripTime);
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}
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@ -124,6 +122,7 @@ public:
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}
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constexpr bool isReady() const { return ready; }
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constexpr bool isDisconnected() const { return peer->state == ENET_PEER_STATE_DISCONNECTED; }
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constexpr salt_t getSalt() const { return salt; }
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protected:
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@ -7,20 +7,25 @@ namespace net {
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class Server {
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public:
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Server(const connection& ct, size_t connections) {
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auto addr = [&] {
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if (auto addr = ct.toAddress())
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return addr.value();
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Server(const connection& ct, int connections) {
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if(connections > 0) {
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auto addr = [&] {
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if (auto addr = ct.toAddress())
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return addr.value();
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FATAL("Invalid ip address format");
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}();
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FATAL("Invalid ip address format");
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}();
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host = enet_host_create(&addr, connections, CHANNEL_COUNT, 0, 0);
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if(host == nullptr) {
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FATAL("Network server creation failed");
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host = enet_host_create(&addr, connections, CHANNEL_COUNT, 1 << 13, 1 << 13);
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if(host == nullptr) {
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FATAL("Network server creation failed");
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}
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LOG_I("Listening on " << ct);
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} else {
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host = nullptr;
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LOG_D("Local only server");
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}
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LOG_I("Listening on " << ct);
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}
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~Server() {
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enet_host_destroy(host);
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@ -28,6 +33,9 @@ public:
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template<typename C, typename D, typename R>
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void pull(C onConnect, D onDisconnect, R onData, int delay = 10, int count = 10) {
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if (host == nullptr)
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return;
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ENetEvent event;
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for(int i = 0; i < count && enet_host_service(host, &event, delay) > 0; i++) {
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switch(event.type) {
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@ -49,8 +57,14 @@ public:
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break;
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}
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}
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TracyPlot("SrvNetUp", (int64_t)host->outgoingBandwidth);
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TracyPlot("SrvNetDown", (int64_t)host->incomingBandwidth);
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TracyPlot("SrvNetUpData", (int64_t)host->totalSentData);
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host->totalSentData = 0;
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TracyPlot("SrvNetUpPackets", (int64_t)host->totalSentPackets);
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host->totalSentPackets = 0;
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TracyPlot("SrvNetDownData", (int64_t)host->totalReceivedData);
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host->totalReceivedData = 0;
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TracyPlot("SrvNetDownPackets", (int64_t)host->totalReceivedPackets);
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host->totalReceivedPackets = 0;
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}
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void disconnect(peer_t *peer, disconnect_reason reason) const {
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@ -91,7 +105,8 @@ public:
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/// Send to all connected peers
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void broadcast(packet_t* packet, channel_type channel) {
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enet_host_broadcast(host, (enet_uint8)channel, packet);
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if (host != nullptr)
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enet_host_broadcast(host, (enet_uint8)channel, packet);
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}
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void broadcast(server_packet_type type, const void *data, size_t size, channel_type channel, std::optional<enet_uint32> flags = {}) {
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broadcast(makePacket(type, data, size, flags.value_or(channel == channel_type::RELIABLE ? ENET_PACKET_FLAG_RELIABLE : 0)).get(), channel);
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|
|
|
@ -26,15 +26,18 @@ using packet_t = ENetPacket;
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enum class server_packet_type: enet_uint8 {
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PERSONAL = 0,
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/// Get server salt
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/// realable
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/// reliable
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CHALLENGE = 0,
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/// Set client position
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/// voxel_pos reliable
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TELEPORT = 1,
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BROADCASTED = 16,
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/// List all areas
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/// {area_id, world::Area::params}[] realable
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/// {area_id, world::Area::params}[] reliable
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AREAS = 16,
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/// Full chunk update
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/// {area_<chunk_pos>, zstd<chunk rle>} realable
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/// {area_<chunk_pos>, zstd<chunk rle>} reliable
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CHUNK = 17,
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/// Chunk changes
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/// {area_id, {chunk_pos, ushort(count), Chunk::Edit[]}[]} notify
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|
@ -42,19 +45,19 @@ enum class server_packet_type: enet_uint8 {
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EDITS = 18,
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|
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/// World compression dictionary
|
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/// zstd dict realable
|
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/// zstd dict reliable
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COMPRESSION = 24,
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/// Server capabilities
|
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/// ushort(loadDistance), MAYBE: more realable
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/// ushort(loadDistance), MAYBE: more reliable
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CAPABILITIES = 25,
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};
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enum class client_packet_type: enet_uint8 {
|
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/// Interact with voxels
|
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/// actions::FillCube realable
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/// actions::FillCube reliable
|
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FILL_CUBE = 0,
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|
||||
/// Request missing chunks
|
||||
/// area_id, chunk_pos[] realable
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/// area_id, chunk_pos[] reliable
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MISSING_CHUNKS = 8,
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/// Position update
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|
|
|
@ -10,4 +10,5 @@ struct server_handle {
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std::function<void(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors)> onUpdate;
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std::function<void(const world::action::packet &packet)> emit;
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std::function<world::Universe::ray_result(const geometry::Ray &ray)> raycast;
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std::optional<voxel_pos> teleport;
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};
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|
|
|
@ -6,8 +6,10 @@ using namespace world::server;
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SharedUniverse::SharedUniverse(const options &o, server_handle *const localHandle): Universe(o), localHandle(localHandle) {
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// Local player
|
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[[maybe_unused]]
|
||||
const auto id = entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{});
|
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const auto id = entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{spawnPoint});
|
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assert(id == PLAYER_ENTITY_ID);
|
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localHandle->teleport = spawnPoint;
|
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movedPlayers.insert(id);
|
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|
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localHandle->areas = (world::client::area_map*)(&areas); //WONT FIX: templated area
|
||||
localHandle->emit = std::function([&](const world::action::packet &packet) {
|
||||
|
@ -33,7 +35,8 @@ SharedUniverse::~SharedUniverse() {
|
|||
}
|
||||
|
||||
void SharedUniverse::loadChunk(area_<chunk_pos> area, chunk_pos diff, const world::ChunkContainer& chunks) {
|
||||
localHandle->onUpdate(area, diff, chunks, Faces::All);
|
||||
if(localHandle->onUpdate)
|
||||
localHandle->onUpdate(area, diff, chunks, Faces::All);
|
||||
}
|
||||
void SharedUniverse::updateChunk(area_map::iterator &it, world::ChunkContainer::iterator &it_c, chunk_pos diff, float deltaTime) {
|
||||
if (const auto neighbors = std::dynamic_pointer_cast<SharedChunk>(it_c->second)->update(deltaTime, true)) {
|
||||
|
|
|
@ -52,6 +52,7 @@ Universe::Universe(const Universe::options &options): host(options.connection, o
|
|||
generator::params(std::in_place_type<generator::RoundPlanet::Params>, radius * CHUNK_LENGTH * 3 / 4, 42)});
|
||||
//far_areas.emplace(Area::params{voxel_pos(0), 1 << 20, generator::params(std::in_place_type<generator::Cave::Params>, 42)});
|
||||
}
|
||||
spawnPoint = voxel_pos(100, 0, 0); //TODO: save in index
|
||||
index.close();
|
||||
}
|
||||
|
||||
|
@ -174,29 +175,36 @@ void Universe::update(float deltaTime) {
|
|||
|
||||
pullNetwork();
|
||||
|
||||
if(entities.at(PLAYER_ENTITY_ID).instances.empty())
|
||||
return;
|
||||
std::vector<voxel_pos> moves;
|
||||
{
|
||||
moves.reserve(movedPlayers.size());
|
||||
for (const auto& id: movedPlayers) {
|
||||
if (auto player = findEntity(PLAYER_ENTITY_ID, id))
|
||||
moves.push_back(player->pos.as_voxel());
|
||||
}
|
||||
movedPlayers.clear();
|
||||
}
|
||||
|
||||
const auto pos = entities.at(PLAYER_ENTITY_ID).instances.at(PLAYER_ENTITY_ID).pos.as_voxel();
|
||||
const auto chunkChange = !movedPlayers.empty();
|
||||
movedPlayers.clear();
|
||||
|
||||
if(chunkChange) {
|
||||
if (!moves.empty()) {
|
||||
ZoneScopedN("Far");
|
||||
bool extracted = false;
|
||||
far_areas.extract([&](area_id id, Area::params params) {
|
||||
if (const chunk_pos diff = glm::divide(pos - params.center);
|
||||
glm::length2(diff) > glm::pow2(loadDistance + params.radius))
|
||||
return false;
|
||||
for(const auto& move: moves) {
|
||||
if(const chunk_pos diff = glm::divide(move - params.center);
|
||||
glm::length2(diff) <= glm::pow2(loadDistance + params.radius)) {
|
||||
|
||||
LOG_I("Load area " << id.index);
|
||||
areas.emplace(id, std::make_shared<Area>(params));
|
||||
extracted = true;
|
||||
return true;
|
||||
LOG_I("Load area " << id.index);
|
||||
areas.emplace(id, std::make_shared<Area>(params));
|
||||
extracted = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if(extracted)
|
||||
broadcastAreas();
|
||||
}
|
||||
const auto &players = entities.at(PLAYER_ENTITY_ID).instances;
|
||||
{ // Update alive areas
|
||||
ZoneScopedN("World");
|
||||
#if TRACY_ENABLE
|
||||
|
@ -208,10 +216,19 @@ void Universe::update(float deltaTime) {
|
|||
auto it = areas.begin();
|
||||
while (it != areas.end()) {
|
||||
ZoneScopedN("Area");
|
||||
const bool chunkChangeArea = (false && it->first == 1 && it->second->move(glm::vec3(deltaTime))) || chunkChange; // TODO: area.velocity
|
||||
const chunk_pos diff = glm::divide(pos - it->second->getOffset().as_voxel());
|
||||
//FIXME: const auto areaChunkChange = it->second->move(glm::vec3(deltaTime));
|
||||
const auto areaRange = glm::pow2(keepDistance + it->second->getChunks().getRadius());
|
||||
const auto areaDiff = glm::divide(it->second->getOffset().as_voxel());
|
||||
|
||||
std::vector<chunk_pos> inAreaPlayers;
|
||||
players.iter([&](entity_id, Entity::Instance player) {
|
||||
const chunk_pos diff = glm::divide(player.pos.as_voxel() - it->second->getOffset().as_voxel());
|
||||
if (glm::length2(diff) <= areaRange)
|
||||
inAreaPlayers.push_back(diff);
|
||||
});
|
||||
|
||||
auto &chunks = it->second->setChunks();
|
||||
if (glm::length2(diff) > glm::pow2(keepDistance + it->second->getChunks().getRadius())) {
|
||||
if (inAreaPlayers.empty()) {
|
||||
auto it_c = chunks.begin();
|
||||
while(it_c != chunks.end()) {
|
||||
saveQueue.emplace(*it, std::make_pair(it_c->first, std::dynamic_pointer_cast<Chunk>(it_c->second)));
|
||||
|
@ -229,35 +246,48 @@ void Universe::update(float deltaTime) {
|
|||
ZoneScopedN("Alive");
|
||||
auto it_c = chunks.begin();
|
||||
while(it_c != chunks.end()) {
|
||||
if (glm::length2(diff - it_c->first) > glm::pow2(keepDistance)) {
|
||||
saveQueue.emplace(*it, std::make_pair(it_c->first, std::dynamic_pointer_cast<Chunk>(it_c->second))); //MAYBE: take look
|
||||
lazyArea = false;
|
||||
it_c = chunks.erase(it_c);
|
||||
}else {
|
||||
updateChunk(it, it_c, diff, deltaTime);
|
||||
if ([&] {
|
||||
const auto keepDist = glm::pow2(keepDistance);
|
||||
for(const auto& diff: inAreaPlayers) {
|
||||
if (glm::length2(diff - it_c->first) < keepDist)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}()) {
|
||||
updateChunk(it, it_c, areaDiff, deltaTime);
|
||||
++it_c;
|
||||
#if TRACY_ENABLE
|
||||
chunk_count++;
|
||||
#endif
|
||||
} else {
|
||||
saveQueue.emplace(*it, std::make_pair(it_c->first, std::dynamic_pointer_cast<Chunk>(it_c->second))); //MAYBE: take look
|
||||
lazyArea = false;
|
||||
it_c = chunks.erase(it_c);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (chunkChangeArea) { // Enqueue missing chunks
|
||||
{ // Enqueue missing chunks
|
||||
ZoneScopedN("Missing");
|
||||
auto handle = loadQueue.inserter();
|
||||
//TODO: need dist so no easy sphere fill
|
||||
for (int x = -loadDistance; x <= loadDistance; x++) {
|
||||
for (int y = -loadDistance; y <= loadDistance; y++) {
|
||||
for (int z = -loadDistance; z <= loadDistance; z++) {
|
||||
const auto dist2 = x * x + y * y + z * z;
|
||||
if (dist2 <= loadDistance * loadDistance) {
|
||||
const auto p = diff + chunk_pos(x, y, z);
|
||||
if (chunks.inRange(p) && chunks.find(p) == chunks.end()) {
|
||||
handle.first(std::make_pair(it->first, p), it->second, -dist2);
|
||||
lazyArea = false;
|
||||
for (const auto& to: moves) {
|
||||
const chunk_pos diff = glm::divide(to - it->second->getOffset().as_voxel());
|
||||
if (glm::length2(diff) > areaRange)
|
||||
continue;
|
||||
|
||||
//TODO: need dist so no easy sphere fill
|
||||
for (int x = -loadDistance; x <= loadDistance; x++) {
|
||||
for (int y = -loadDistance; y <= loadDistance; y++) {
|
||||
for (int z = -loadDistance; z <= loadDistance; z++) {
|
||||
const auto dist2 = x * x + y * y + z * z;
|
||||
if (dist2 <= loadDistance * loadDistance) {
|
||||
const auto p = diff + chunk_pos(x, y, z);
|
||||
if (chunks.inRange(p) && chunks.find(p) == chunks.end()) {
|
||||
handle.first(std::make_pair(it->first, p), it->second, -dist2);
|
||||
lazyArea = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}}}
|
||||
}}}
|
||||
}
|
||||
if(!lazyArea)
|
||||
loadQueue.notify_all();
|
||||
}
|
||||
|
@ -269,7 +299,14 @@ void Universe::update(float deltaTime) {
|
|||
region_count += unique->size();
|
||||
#endif
|
||||
for (auto it_r = unique->begin(); it_r != unique->end(); ++it_r) {
|
||||
if (glm::length2(diff - glm::lvec3(it_r->first) * glm::lvec3(REGION_LENGTH)) > glm::pow2(keepDistance + REGION_LENGTH * 2)) {
|
||||
if([&] {
|
||||
const auto keepDist = glm::pow2(keepDistance + REGION_LENGTH * 2);
|
||||
for(const auto& diff: inAreaPlayers) {
|
||||
if (glm::length2(diff - glm::lvec3(it_r->first) * glm::lvec3(REGION_LENGTH)) <= keepDist)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}()) {
|
||||
unique->erase(it_r); //FIXME: may wait for os file access (long)
|
||||
break; //NOTE: save one only max per frame
|
||||
}
|
||||
|
@ -287,24 +324,29 @@ void Universe::update(float deltaTime) {
|
|||
TracyPlot("ChunkUnload", static_cast<int64_t>(saveQueue.size()));
|
||||
#endif
|
||||
}
|
||||
{ // Update entities
|
||||
/* FIXME: { // Update entities
|
||||
ZoneScopedN("Entities");
|
||||
#if TRACY_ENABLE
|
||||
size_t entity_count = 0;
|
||||
#endif
|
||||
entities.for_each([&](entity_id, Entity &val) {
|
||||
entities.for_each([&](entity_id type, Entity &val) {
|
||||
if (type == PLAYER_ENTITY_ID) //FIXME: update players
|
||||
return;
|
||||
|
||||
val.instances.remove([&](entity_id, Entity::Instance &inst) {
|
||||
#if TRACY_ENABLE
|
||||
entity_count++;
|
||||
#endif
|
||||
inst.pos += inst.velocity * deltaTime;
|
||||
return glm::length2(glm::divide(pos - inst.pos.as_voxel())) > glm::pow2(keepDistance);
|
||||
//MAYBE: Store in region ?
|
||||
//MAYBE: Save to files
|
||||
});
|
||||
});
|
||||
#if TRACY_ENABLE
|
||||
TracyPlot("EntityCount", static_cast<int64_t>(entity_count));
|
||||
#endif
|
||||
}
|
||||
}*/
|
||||
|
||||
{ // Store loaded chunks
|
||||
ZoneScopedN("Load");
|
||||
|
@ -312,8 +354,7 @@ void Universe::update(float deltaTime) {
|
|||
for (auto handle = loadedQueue.extractor(); handle.first(loaded);) {
|
||||
if (const auto it = areas.find(loaded.first.first); it != areas.end()) {
|
||||
it->second->setChunks().emplace(loaded.first.second, loaded.second);
|
||||
const chunk_pos diff = glm::divide(pos - it->second->getOffset().as_voxel());
|
||||
loadChunk(loaded.first, diff, it->second->getChunks());
|
||||
loadChunk(loaded.first, glm::divide(it->second->getOffset().as_voxel()), it->second->getChunks());
|
||||
// MAYBE: limit chunks per update
|
||||
host.broadcast(serializeChunk(loaded), net::channel_type::RELIABLE);
|
||||
}
|
||||
|
@ -334,7 +375,7 @@ void Universe::pullNetwork() {
|
|||
[&](peer_t *peer, salt_t salt) {
|
||||
ZoneScopedN("Connect");
|
||||
LOG_I("Client connect from " << peer->address);
|
||||
net_client* client = new net_client(salt, entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{ }));
|
||||
net_client* client = new net_client(salt, entities.at(PLAYER_ENTITY_ID).instances.emplace(Entity::Instance{spawnPoint}));
|
||||
peer->data = client;
|
||||
|
||||
const salt_t rnd = std::rand();
|
||||
|
@ -343,13 +384,20 @@ void Universe::pullNetwork() {
|
|||
|
||||
host.send(peer, server_packet_type::CAPABILITIES, loadDistance, channel_type::RELIABLE);
|
||||
host.send(peer, server_packet_type::COMPRESSION, dict_content.data(), dict_content.size(), channel_type::RELIABLE);
|
||||
{
|
||||
auto player = findEntity(PLAYER_ENTITY_ID, client->instanceId);
|
||||
host.sendTo(peer, server_packet_type::TELEPORT, player->pos.as_voxel(), channel_type::RELIABLE);
|
||||
movedPlayers.insert(client->instanceId);
|
||||
}
|
||||
broadcastAreas();
|
||||
},
|
||||
[](peer_t *peer, disconnect_reason reason) {
|
||||
[&](peer_t *peer, disconnect_reason reason) {
|
||||
ZoneScopedN("Disconnect");
|
||||
LOG_I("Client disconnect from " << peer->address << " with " << (enet_uint32)reason);
|
||||
if (const auto data = Server::GetPeerData<net_client>(peer); data != nullptr)
|
||||
if (const auto data = Server::GetPeerData<net_client>(peer)) {
|
||||
entities.at(PLAYER_ENTITY_ID).instances.free(data->instanceId);
|
||||
delete data;
|
||||
}
|
||||
},
|
||||
[&](peer_t *peer, packet_t* packet, channel_type) {
|
||||
ZoneScopedN("Data");
|
||||
|
@ -382,25 +430,27 @@ void Universe::pullNetwork() {
|
|||
break;
|
||||
}
|
||||
case client_packet_type::MISSING_CHUNKS: {
|
||||
const auto pos = entities.at(PLAYER_ENTITY_ID).instances.at(Server::GetPeerData<net_client>(peer)->instanceId).pos.as_voxel();
|
||||
if (auto player = findEntity(PLAYER_ENTITY_ID,Server::GetPeerData<net_client>(peer)->instanceId )) {
|
||||
const auto pos = player->pos.as_voxel();
|
||||
|
||||
auto reader = PacketReader(packet);
|
||||
area_id id = *reader.read<area_id>();
|
||||
if(auto area = areas.find(id); area != areas.end()) {
|
||||
auto &chunks = area->second->getChunks();
|
||||
const chunk_pos diff = glm::divide(pos - area->second->getOffset().as_voxel());
|
||||
while(!reader.isFull()) {
|
||||
chunk_pos cpos = *reader.read<chunk_pos>();
|
||||
if(glm::length2(diff - cpos) <= glm::pow2(loadDistance) && chunks.inRange(cpos)) {
|
||||
if(auto chunk = chunks.find(cpos); chunk != chunks.end()) {
|
||||
host.send(peer, serializeChunk({std::make_pair(id, cpos), std::dynamic_pointer_cast<Chunk>(chunk->second)}), net::channel_type::RELIABLE);
|
||||
auto reader = PacketReader(packet);
|
||||
area_id id = *reader.read<area_id>();
|
||||
if(auto area = areas.find(id); area != areas.end()) {
|
||||
auto &chunks = area->second->getChunks();
|
||||
const chunk_pos diff = glm::divide(pos - area->second->getOffset().as_voxel());
|
||||
while(!reader.isFull()) {
|
||||
chunk_pos cpos = *reader.read<chunk_pos>();
|
||||
if(glm::length2(diff - cpos) <= glm::pow2(loadDistance) && chunks.inRange(cpos)) {
|
||||
if(auto chunk = chunks.find(cpos); chunk != chunks.end()) {
|
||||
host.send(peer, serializeChunk({std::make_pair(id, cpos), std::dynamic_pointer_cast<Chunk>(chunk->second)}), net::channel_type::RELIABLE);
|
||||
}
|
||||
} else {
|
||||
LOG_T("Request out of range chunk");
|
||||
}
|
||||
} else {
|
||||
LOG_T("Request out of range chunk");
|
||||
}
|
||||
} else {
|
||||
LOG_T("Bad chunk request");
|
||||
}
|
||||
} else {
|
||||
LOG_T("Bad chunk request");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -531,21 +581,28 @@ entity_instance_id Universe::addEntity(entity_id type, const Entity::Instance &i
|
|||
return std::make_pair(type, entities.at(type).instances.push(instance));
|
||||
}
|
||||
|
||||
Universe::Entity::Instance* Universe::findEntity(entity_id type, entity_id id) {
|
||||
if(!entities.contains(type))
|
||||
return nullptr;
|
||||
|
||||
if(!entities.at(type).instances.contains(id))
|
||||
return nullptr;
|
||||
|
||||
return &entities.at(type).instances.at(id);
|
||||
}
|
||||
|
||||
bool Universe::movePlayer(data::generational::id id, glm::ifvec3 pos) {
|
||||
if(!entities.contains(PLAYER_ENTITY_ID))
|
||||
return false;
|
||||
if (auto player = findEntity(PLAYER_ENTITY_ID, id)) {
|
||||
const auto initialPos = player->pos.as_voxel();
|
||||
if (initialPos == pos.as_voxel())
|
||||
return true;
|
||||
|
||||
if(!entities.at(PLAYER_ENTITY_ID).instances.contains(id))
|
||||
return false;
|
||||
|
||||
auto &player = entities.at(PLAYER_ENTITY_ID).instances.at(id);
|
||||
if(player.pos.as_voxel() == pos.as_voxel())
|
||||
//TODO: check dist + collision from a to b
|
||||
movedPlayers.insert(id);
|
||||
player->pos = pos;
|
||||
return true;
|
||||
|
||||
//TODO: check dist + collision from a to b
|
||||
movedPlayers.push_back(id);
|
||||
player.pos = pos;
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<Chunk> Universe::createChunk(const chunk_pos &pos, const std::unique_ptr<generator::Abstract> &rnd) const {
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace world::server {
|
|||
|
||||
/// Instante entity
|
||||
entity_instance_id addEntity(entity_id type, const Entity::Instance &instance);
|
||||
Entity::Instance* findEntity(entity_id type, entity_id id);
|
||||
|
||||
/// Move player
|
||||
bool movePlayer(data::generational::id id, glm::ifvec3 pos);
|
||||
|
@ -78,7 +79,8 @@ namespace world::server {
|
|||
virtual void updateChunk(area_map::iterator&, world::ChunkContainer::iterator&, chunk_pos, float deltaTime);
|
||||
virtual void loadChunk(area_<chunk_pos>, chunk_pos, const world::ChunkContainer &);
|
||||
|
||||
std::vector<data::generational::id> movedPlayers;
|
||||
robin_hood::unordered_set<data::generational::id> movedPlayers;
|
||||
voxel_pos spawnPoint;
|
||||
|
||||
/// Alive areas containing chunks
|
||||
area_map areas;
|
||||
|
|
Loading…
Reference in New Issue