168 lines
3.9 KiB
Markdown
168 lines
3.9 KiB
Markdown
# Milestones
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## Hello world
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Released as `0.0.1`: `Pre alpha 1`
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- [x] From the ground up cleanup
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## System
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- [~] Dependencies updater
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- [x] Tracy
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- [ ] ImGui
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- [x] FastNoise
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- Compile time
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- [x] Warnings
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- [ ] Unit build
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- [ ] Ninga
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- [ ] Clang
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- [x] CI build
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- [x] CMake package
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- [x] GitLab CI
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- Platforms
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- [x] Linux
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- [x] Windows
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- Mingw: requires picotls, picoquic and FastNoise compatibility
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- [ ] MacOS
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- [ ] Launcher / Updater
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- [ ] Review documentation
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- [ ] Code cleanup
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- [ ] Proper wiki
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- [ ] Proper logger
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- [ ] I18L
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## Data
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- [~] Element hierarchy
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- [x] Raycast
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- [ ] Soft part break
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- [x] Relative position
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- [x] Rotate
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- [ ] Bounding hierarchy
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- [x] Merge World and Entities
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- [ ] Galaxy
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- [~] Orbit system
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- [x] Circular
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- [ ] Elliptic
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- [ ] Gravity referential
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- [ ] Collisions
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- [ ] Point
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- [ ] Step
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- [ ] Ray
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- [ ] Continuous
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- Bilateral advancement
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- GJK
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- Edits
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- [ ] More shapes
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- [ ] Rotate
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- [ ] Anchor
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- [ ] Multi-block system
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- [ ] Cross chunk structure
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- [ ] Lighting
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- [ ] Passive chunk save
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- Generation
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- SIMD
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- [ ] Double precision
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- [ ] Surface features
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- [ ] Biomes
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- https://imgur.com/kM8b5Zq
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- https://imgur.com/a/bh2iy
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- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
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- [x] Data oriented
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- [ ] Inventory
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- [ ] Octree
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- [ ] Surface aware LOD
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- [ ] All levels (0-5)
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- [ ] Tree fill
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- [ ] Big edit queue
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- [ ] Update region level average
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- [ ] Area converter
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- [ ] Minecraft import
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- [ ] Base unit size change
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- [ ] Local generation prediction
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- [~] Modding API
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- [x] Define boundaries
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- [ ] Version handling
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- [ ] Client-Server negotiation
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- [ ] Save file index
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- [ ] List possibilities
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## Graphics
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- [~] Disable VK for now
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- [ ] Slash screen
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- [ ] Proper UI
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- [ ] Pause menu
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- [~] Start menu
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- [ ] Using texture pack
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- [ ] FontAwesome (https://github.com/juliettef/IconFontCppHeaders)
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- [x] Define standard unit sizes
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- Terrain (area) 1:1m
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- Objects (part) 1-8:1
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- Models (instance) ~16:1 manual
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- Visual debug
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- [x] Chunk / Region border
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- [x] Area box
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- [ ] Collision overview
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- [ ] Effective occlusion culling
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- [ ] Use average
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- [ ] Cast from chunk center
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- Curvature
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- CubeSphere
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- [ ] Area corrected CubeSphere
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- [ ] Corrected Normals
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- [ ] Surface curvature
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- [ ] Curvature aware frustum
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- [ ] Healpix
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### Raster
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- https://www.iquilezles.org/www/index.htm
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- [~] 8 for 1 contouring problem
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- [ ] Merge stochastic and triplanar
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- https://assetstore.unity.com/packages/tools/terrain/microsplat-96478
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- https://www.youtube.com/user/slipster216/videos
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- [x] Biplanar
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- [ ] Fix stochastic (needs regionPosition bound in f16 range)
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- [ ] Distance resampling
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- [ ] Tesselation
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- [ ] Better LOD selection
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- Dynamic to target fps
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- [ ] Planet scale LOD (using chunk level average)
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- [ ] Hard shadow
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- [ ] World lights
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- [ ] HDR
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- https://www.youtube.com/watch?v=iikdcAA7cww
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- Toon shading
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- Eye adaptation
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- GLSL gamma correction
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- https://github.com/skurmedel/shaders/blob/master/glsl/gamma_correct.glsl
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- [ ] Post processing
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- https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
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- Bloom
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- [ ] Procedural Skybox
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- [ ] Deferred
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- [ ] Ambiant occlusion
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- [ ] Cascaded shadow maps
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- [ ] Avoid transparent back-face
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- [ ] Translucency
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- Back-face depth based
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- [ ] Contouring service
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### Ray
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- All of it
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- Probably v2
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## Network
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- [x] QUIC protocol
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- [ ] Use in memory protocol
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- replace server_handle
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- [ ] Private messages
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- [ ] Commands
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- [~] Authentication
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- [ ] Clean kick
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- [ ] Check certificate
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