88 lines
1.8 KiB
Markdown
88 lines
1.8 KiB
Markdown
# Features
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## Data
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- [x] Generate noise
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- [x] Density
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- [x] Robin hood map
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- [ ] Memory usage
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- [ ] In memory RLE
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- [ ] Octree world
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- [x] Serialize
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- [x] Group files
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- [x] Zstd + custom grouping
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- [~] Find best region size
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- [x] Zstd Train dictionary
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- [x] Low memory: Keep only ifstream
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- [x] High memory: Save multiple
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- [x] Unload unused
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- [x] Edition
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- [~] Entity
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- [x] Basic
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- [ ] Instanced
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- https://learnopengl.com/Advanced-OpenGL/Instancing
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- [ ] Inheritance
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- [ ] ECS
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- [ ] Relative to area
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- [ ] Player as entity
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- [ ] Entities block world changes
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- [x] Area
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- [x] Offset
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- [ ] Rotation
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- [ ] Planet
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- [ ] CubicSphere
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- [ ] Healpix
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- [ ] Galaxy
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- [ ] Biomes
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- https://imgur.com/kM8b5Zq
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- https://imgur.com/a/bh2iy
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- https://speciesdevblog.files.wordpress.com/2012/11/biomemap.png
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- [ ] Leak test
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- Valgrind
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- Xtree-memory
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- [ ] sanitizer
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- [x] clang-tidy
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- [ ] clang -fall
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- [ ] Server
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- [ ] ZeroMQ
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- [x] Logger
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- [ ] FastNoiseSIMD / HastyNoise double precision
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- [x] Generational identifier
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- [ ] Limit map usage
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## Rendering
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- [x] Render triangle
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- [x] Avoid texture noise
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- [x] Better cheap planar
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- [x] MipMap LOD
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- [x] Fog
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- [x] Multi Samples
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- [x] SRGB
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- [ ] HDR
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- https://www.youtube.com/watch?v=iikdcAA7cww
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- Toon shading
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- Eye adaptation
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- [ ] Post processing
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- https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing
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- Bloom
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- [x] Skybox
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- [ ] Environment mapping
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- [ ] Deferred
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- [ ] Cascaded shadow maps
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- [ ] RayCast
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- [~] Transparency
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- [x] Float precision problem
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## Contouring
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- [x] Box contouring
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- [x] Ignore sides
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- [ ] LOD
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- [x] Dual MC
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- [ ] Octree
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- [~] Collision
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- [ ] Dynamic index size
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- [x] Chunk size performance
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- [ ] Render with glBufferSubData
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- [x] Frustum Culling
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- [ ] Occlusion Culling
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- [x] Document |