Gui Client Start Update
This commit is contained in:
parent
4476963f4a
commit
507f9c625f
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@ -3,7 +3,6 @@ using Galactic_Colors_Control_Common;
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using Galactic_Colors_Control_Common.Protocol;
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using Galactic_Colors_Control_Common.Protocol;
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using System.Threading;
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namespace Galactic_Colors_Control_Console
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namespace Galactic_Colors_Control_Console
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{
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{
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@ -23,7 +22,7 @@ namespace Galactic_Colors_Control_Console
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Console.Title = "Galactic Colors Control Client"; //Start display
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Console.Title = "Galactic Colors Control Client"; //Start display
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Console.Write(">");
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Console.Write(">");
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Common.ConsoleWrite("Galactic Colors Control Client", ConsoleColor.Red);
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Common.ConsoleWrite("Galactic Colors Control Client", ConsoleColor.Red);
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Common.ConsoleWrite("Console " + Assembly.GetEntryAssembly().GetName().Version.ToString(), ConsoleColor.DarkYellow);
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Common.ConsoleWrite("Console " + Assembly.GetEntryAssembly().GetName().Version.ToString(), ConsoleColor.Yellow);
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bool hostSet = false;
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bool hostSet = false;
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while (!hostSet) //Request hostname
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while (!hostSet) //Request hostname
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{
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{
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@ -79,7 +78,7 @@ namespace Galactic_Colors_Control_Console
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return;
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return;
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string[] req;
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string[] req;
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if(input[0] == commandChar)
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if (input[0] == commandChar)
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{
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{
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input = input.Substring(1);
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input = input.Substring(1);
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req = Common.SplitArgs(input);
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req = Common.SplitArgs(input);
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@ -0,0 +1,74 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Galactic_Colors_Control_GUI
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{
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/// <summary>
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/// Multilayer Background
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/// </summary>
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public class Background
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{
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private double[] backgroundX;
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private double[] backgroundY;
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private Texture2D[] backSprites;
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private double[] ratio;
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public double speedX = 0;
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public double speedY = 0;
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internal void Draw(object spriteBatch)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Background.lenght == Ratio.Lenght
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/// </summary>
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public Background(Texture2D[] BackSprites, double[] Ratio)
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{
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backSprites = BackSprites;
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ratio = Ratio;
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backgroundX = new double[backSprites.Length];
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backgroundY = new double[backSprites.Length];
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}
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/// <summary>
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/// Manual Move
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/// </summary>
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public void Move(double x, double y)
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{
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for (int index = 0; index < backSprites.Length; index++)
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{
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backgroundX[index] += (x * ratio[index]);
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backgroundY[index] += (y * ratio[index]);
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if (backgroundX[index] > backSprites[index].Width) { backgroundX[index] = 0; }
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if (backgroundY[index] > backSprites[index].Height) { backgroundY[index] = 0; }
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if (backgroundX[index] < 0) { backgroundX[index] = backSprites[index].Width; }
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if (backgroundY[index] < 0) { backgroundY[index] = backSprites[index].Height; }
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}
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}
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/// <summary>
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/// AutoMove for speedX and speedY
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/// </summary>
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public void Update()
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{
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Move(speedX, speedY);
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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for (int index = 0; index < backSprites.Length; index++)
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{
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for (int X = -1; X < Game.singleton.ScreenWidth / backSprites[index].Width + 1; X++)
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{
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for (int Y = -1; Y < Game.singleton.ScreenHeight / backSprites[index].Height + 1; Y++)
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{
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spriteBatch.Draw(backSprites[index], new Rectangle(X * backSprites[index].Width + (int)backgroundX[index], Y * backSprites[index].Height + (int)backgroundY[index], backSprites[index].Width, backSprites[index].Height), Color.White);
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}
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}
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}
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}
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}
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}
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@ -44,9 +44,17 @@
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<Compile Include="..\AssemblyInfoCommon.cs">
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<Compile Include="..\AssemblyInfoCommon.cs">
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<Link>Properties\AssemblyInfoCommon.cs</Link>
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<Link>Properties\AssemblyInfoCommon.cs</Link>
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</Compile>
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</Compile>
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<Compile Include="Game1.cs" />
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<Compile Include="Background.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="States\ConnectState.cs" />
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<Compile Include="States\GameState.cs" />
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<Compile Include="States\IndentificationState.cs" />
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<Compile Include="States\MainMenuState.cs" />
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<Compile Include="States\OptionsState.cs" />
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<Compile Include="States\State.cs" />
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<Compile Include="States\TitleState.cs" />
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<Compile Include="Utilities.cs" />
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<Compile Include="Utilities.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -114,6 +122,10 @@
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Galactic Colors Control Common\Galactic Colors Control Common.csproj">
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<Project>{022a69ce-22b5-4934-be9f-a9c6df9557ed}</Project>
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<Name>Galactic Colors Control Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\Galactic Colors Control\Galactic Colors Control.csproj">
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<ProjectReference Include="..\Galactic Colors Control\Galactic Colors Control.csproj">
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<Project>{93582ce8-c8c8-4e19-908b-d671ecbade25}</Project>
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<Project>{93582ce8-c8c8-4e19-908b-d671ecbade25}</Project>
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<Name>Galactic Colors Control</Name>
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<Name>Galactic Colors Control</Name>
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@ -0,0 +1,214 @@
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using Galactic_Colors_Control;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MyMonoGame.GUI;
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using System;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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namespace Galactic_Colors_Control_GUI
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{
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/// <summary>
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/// This is the main type for your game.
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/// </summary>
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public class Game : Microsoft.Xna.Framework.Game
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{
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public static Game singleton;
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private GraphicsDeviceManager graphics;
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private SpriteBatch spriteBatch;
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private ContentManager content;
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private SoundEffect[] effects = new SoundEffect[4]; //click, hover, explosion,...
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public Fonts fonts;
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internal static Texture2D nullSprite;
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private Texture2D[] pointerSprites = new Texture2D[1];
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public boxSprites[] buttonsSprites = new boxSprites[1];
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public Background background;
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public Client client; //Client Core
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public Manager GUI = new Manager(); //MyMonogameGUI
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private string skinName;
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private bool isFullScreen = false;
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public States.State gameState = new States.TitleState(new States.MainMenuState(), new TimeSpan(0,0,5));
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private int _ScreenWidth = 1280;
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private int _ScreenHeight = 720;
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public int ScreenWidth { get { return _ScreenWidth; } private set { _ScreenWidth = value; } }
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public int ScreenHeight { get { return _ScreenHeight; } private set { _ScreenHeight = value; } }
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public Game()
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{
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singleton = this;
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if (isFullScreen) //Fullscreen resolution
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{
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ScreenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
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ScreenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
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}
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = ScreenWidth;
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graphics.PreferredBackBufferHeight = ScreenHeight;
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graphics.IsFullScreen = isFullScreen;
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graphics.ApplyChanges();
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Content.RootDirectory = "Content";
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content = Content;
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}
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/// <summary>
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/// Allows the game to perform any initialization it needs to before starting to run.
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/// This is where it can query for any required services and load any non-graphic
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/// related content. Calling base.Initialize will enumerate through any components
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/// and initialize them as well.
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/// </summary>
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protected override void Initialize()
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{
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nullSprite = new Texture2D(GraphicsDevice, 1, 1);
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nullSprite.SetData(new Color[1 * 1] { Color.White });
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GUI.Initialise();
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base.Initialize();
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}
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/// <summary>
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/// LoadContent will be called once per game and is the place to load
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/// all of your content.
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/// </summary>
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protected override void LoadContent()
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{
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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//Need OpenAL Update for Windows 10 at least
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effects[0] = content.Load<SoundEffect>("Sounds/alert");
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effects[1] = content.Load<SoundEffect>("Sounds/bip");
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effects[2] = content.Load<SoundEffect>("Sounds/change");
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effects[3] = content.Load<SoundEffect>("Sounds/valid");
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fonts.small = content.Load<SpriteFont>("Fonts/small");
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fonts.basic = content.Load<SpriteFont>("Fonts/basic");
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fonts.title = content.Load<SpriteFont>("Fonts/title");
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for (int i = 0; i < pointerSprites.Length; i++)
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{
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pointerSprites[i] = content.Load<Texture2D>("Textures/Hub/pointer" + i);
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}
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Texture2D[] backSprites = new Texture2D[2];
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backSprites[0] = content.Load<Texture2D>("Textures/background0");
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backSprites[1] = content.Load<Texture2D>("Textures/background1");
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States.MainMenuState.logoSprite = content.Load<Texture2D>("Textures/LogoSmall");
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for (int i = 0; i < buttonsSprites.Length; i++)
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{
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buttonsSprites[i].topLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topLeft");
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buttonsSprites[i].topCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topCenter");
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buttonsSprites[i].topRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topRight");
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buttonsSprites[i].centerLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerLeft");
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buttonsSprites[i].centerCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerCenter");
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buttonsSprites[i].centerRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerRight");
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buttonsSprites[i].bottomLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomLeft");
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buttonsSprites[i].bottomCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomCenter");
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buttonsSprites[i].bottomRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomRight");
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}
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//Load from files
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if (Directory.Exists("Skin/" + skinName))
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{
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if (Directory.Exists("Skin/" + skinName + "/Sounds"))
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{
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Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/alert.mp3", ref effects[0]);
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Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/bip.mp3", ref effects[1]);
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Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/change.mp3", ref effects[2]);
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Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/valid.mp3", ref effects[3]);
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}
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if (Directory.Exists("Skin/" + skinName + "/Textures"))
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{
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background0.png", ref backSprites[0], GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background1.png", ref backSprites[1], GraphicsDevice);
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if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/"))
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{
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if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/Buttons"))
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{
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for (int i = 0; i < buttonsSprites.Length; i++)
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{
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topLeft.png", ref buttonsSprites[i].topLeft, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topCenter.png", ref buttonsSprites[i].topCenter, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topRight.png", ref buttonsSprites[i].topRight, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerLeft.png", ref buttonsSprites[i].centerLeft, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerCenter.png", ref buttonsSprites[i].centerCenter, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerRight.png", ref buttonsSprites[i].centerRight, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomLeft.png", ref buttonsSprites[i].bottomLeft, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomCenter.png", ref buttonsSprites[i].bottomCenter, GraphicsDevice);
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Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomRight.png", ref buttonsSprites[i].bottomRight, GraphicsDevice);
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}
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}
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for (int i = 0; i < pointerSprites.Length; i++)
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{
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Utilities.SpriteFromPng("Skin/" + skinName + "/Textures/Hub/pointer" + i + ".png", ref pointerSprites[i], GraphicsDevice);
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}
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}
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}
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}
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background = new Background(backSprites, new double[2] { 1, 2 }); //Background initialisation
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background.speedX = 1;
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}
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/// <summary>
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/// UnloadContent will be called once per game and is the place to unload
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/// game-specific content.
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/// </summary>
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protected override void UnloadContent()
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{
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// Unload any non ContentManager content here
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}
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/// <summary>
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/// Allows the game to run logic such as updating the world,
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/// checking for collisions, gathering input, and playing audio.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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gameState.Update();
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GUI.Update();
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base.Update(gameTime);
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}
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/// <summary>
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/// This is called when the game should draw itself.
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/// </summary>
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.DarkGray);
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
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GUI.Draw(spriteBatch);
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gameState.Draw(spriteBatch);
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Color ActiveColor = IsActive ? Color.Green : Color.Red;
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GUI.Label(new MyMonoGame.Vector(10, ScreenHeight - 20), (1 / (float)gameTime.ElapsedGameTime.TotalSeconds).ToString(), fonts.small, new MyMonoGame.Colors(ActiveColor));
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||||||
|
spriteBatch.Draw(pointerSprites[0], new Rectangle(Mouse.GetState().X - 10, Mouse.GetState().Y - 10, 20, 20), Color.Red);
|
||||||
|
|
||||||
|
spriteBatch.End();
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,614 +0,0 @@
|
||||||
//TODO comment and update for new clientcore
|
|
||||||
using Galactic_Colors_Control;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Audio;
|
|
||||||
using Microsoft.Xna.Framework.Content;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
using MyMonoGame.GUI;
|
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Threading;
|
|
||||||
|
|
||||||
namespace Galactic_Colors_Control_GUI
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// This is the main type for your game.
|
|
||||||
/// </summary>
|
|
||||||
public class Game1 : Game
|
|
||||||
{
|
|
||||||
private GraphicsDeviceManager graphics;
|
|
||||||
private SpriteBatch spriteBatch;
|
|
||||||
private ContentManager content;
|
|
||||||
|
|
||||||
private SoundEffect[] effects = new SoundEffect[4];
|
|
||||||
|
|
||||||
private SpriteFont smallFont;
|
|
||||||
private SpriteFont basicFont;
|
|
||||||
private SpriteFont titleFont;
|
|
||||||
|
|
||||||
internal static Texture2D nullSprite;
|
|
||||||
private Texture2D logoSprite;
|
|
||||||
private Texture2D[] backSprites = new Texture2D[2];
|
|
||||||
private double[] backgroundX = new double[2];
|
|
||||||
private double[] backgroundY = new double[2];
|
|
||||||
private double acceleratorX = 1;
|
|
||||||
|
|
||||||
private Texture2D[] pointerSprites = new Texture2D[1];
|
|
||||||
private boxSprites[] buttonsSprites = new boxSprites[1];
|
|
||||||
|
|
||||||
private Client client;
|
|
||||||
private Manager GUI = new Manager();
|
|
||||||
|
|
||||||
private string skinName;
|
|
||||||
private bool isFullScren = false;
|
|
||||||
|
|
||||||
private enum GameStatus
|
|
||||||
{
|
|
||||||
Home, Connect, Options, Game, Pause, End, Thanks,
|
|
||||||
Title,
|
|
||||||
Indentification,
|
|
||||||
Kick
|
|
||||||
}
|
|
||||||
|
|
||||||
private GameStatus gameStatus = GameStatus.Home;
|
|
||||||
|
|
||||||
private int ScreenWidth = 1280;
|
|
||||||
private int ScreenHeight = 720;
|
|
||||||
|
|
||||||
private string username = null;
|
|
||||||
|
|
||||||
private bool showOKMessage = false;
|
|
||||||
private string messageTitle;
|
|
||||||
private string messageText = string.Empty;
|
|
||||||
private bool showYNMessage = false;
|
|
||||||
private bool showLoading = false;
|
|
||||||
private bool showChat = false;
|
|
||||||
private string chatText = string.Empty;
|
|
||||||
private string chatInput = string.Empty;
|
|
||||||
private bool showParty = false;
|
|
||||||
private bool showOutput = true;
|
|
||||||
|
|
||||||
public Game1()
|
|
||||||
{
|
|
||||||
if (isFullScren)
|
|
||||||
{
|
|
||||||
ScreenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
|
|
||||||
ScreenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
|
|
||||||
}
|
|
||||||
graphics = new GraphicsDeviceManager(this);
|
|
||||||
graphics.PreferredBackBufferWidth = ScreenWidth;
|
|
||||||
graphics.PreferredBackBufferHeight = ScreenHeight;
|
|
||||||
graphics.IsFullScreen = isFullScren;
|
|
||||||
graphics.ApplyChanges();
|
|
||||||
Content.RootDirectory = "Content";
|
|
||||||
content = Content;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
|
||||||
/// This is where it can query for any required services and load any non-graphic
|
|
||||||
/// related content. Calling base.Initialize will enumerate through any components
|
|
||||||
/// and initialize them as well.
|
|
||||||
/// </summary>
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
nullSprite = new Texture2D(GraphicsDevice, 1, 1);
|
|
||||||
nullSprite.SetData(new Color[1 * 1] { Color.White });
|
|
||||||
|
|
||||||
GUI.Initialise();
|
|
||||||
base.Initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// LoadContent will be called once per game and is the place to load
|
|
||||||
/// all of your content.
|
|
||||||
/// </summary>
|
|
||||||
protected override void LoadContent()
|
|
||||||
{
|
|
||||||
// Create a new SpriteBatch, which can be used to draw textures.
|
|
||||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
|
||||||
|
|
||||||
//Need OpenAL Update for Windows 10 at least
|
|
||||||
effects[0] = content.Load<SoundEffect>("Sounds/alert");
|
|
||||||
effects[1] = content.Load<SoundEffect>("Sounds/bip");
|
|
||||||
effects[2] = content.Load<SoundEffect>("Sounds/change");
|
|
||||||
effects[3] = content.Load<SoundEffect>("Sounds/valid");
|
|
||||||
|
|
||||||
smallFont = content.Load<SpriteFont>("Fonts/small");
|
|
||||||
basicFont = content.Load<SpriteFont>("Fonts/basic");
|
|
||||||
titleFont = content.Load<SpriteFont>("Fonts/title");
|
|
||||||
|
|
||||||
for (int i = 0; i < pointerSprites.Length; i++)
|
|
||||||
{
|
|
||||||
pointerSprites[i] = content.Load<Texture2D>("Textures/Hub/pointer" + i);
|
|
||||||
}
|
|
||||||
|
|
||||||
backSprites[0] = content.Load<Texture2D>("Textures/background0");
|
|
||||||
backSprites[1] = content.Load<Texture2D>("Textures/background1");
|
|
||||||
|
|
||||||
logoSprite = content.Load<Texture2D>("Textures/LogoSmall");
|
|
||||||
|
|
||||||
for (int i = 0; i < buttonsSprites.Length; i++)
|
|
||||||
{
|
|
||||||
buttonsSprites[i].topLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topLeft");
|
|
||||||
buttonsSprites[i].topCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topCenter");
|
|
||||||
buttonsSprites[i].topRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/topRight");
|
|
||||||
buttonsSprites[i].centerLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerLeft");
|
|
||||||
buttonsSprites[i].centerCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerCenter");
|
|
||||||
buttonsSprites[i].centerRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/centerRight");
|
|
||||||
buttonsSprites[i].bottomLeft = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomLeft");
|
|
||||||
buttonsSprites[i].bottomCenter = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomCenter");
|
|
||||||
buttonsSprites[i].bottomRight = content.Load<Texture2D>("Textures/Hub/Buttons/" + i + "/bottomRight");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Directory.Exists("Skin/" + skinName))
|
|
||||||
{
|
|
||||||
if (Directory.Exists("Skin/" + skinName + "/Sounds"))
|
|
||||||
{
|
|
||||||
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/alert.mp3", ref effects[0]);
|
|
||||||
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/bip.mp3", ref effects[1]);
|
|
||||||
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/change.mp3", ref effects[2]);
|
|
||||||
Utilities.SoundFromMp3("Skin/" + skinName + "/Sounds/valid.mp3", ref effects[3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Directory.Exists("Skin/" + skinName + "/Textures"))
|
|
||||||
{
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background0.png", ref backSprites[0], GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/background1.png", ref backSprites[1], GraphicsDevice);
|
|
||||||
if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/"))
|
|
||||||
{
|
|
||||||
if (Directory.Exists("Skin/" + skinName + "/Textures/Hub/Buttons"))
|
|
||||||
{
|
|
||||||
for (int i = 0; i < buttonsSprites.Length; i++)
|
|
||||||
{
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topLeft.png", ref buttonsSprites[i].topLeft, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topCenter.png", ref buttonsSprites[i].topCenter, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/topRight.png", ref buttonsSprites[i].topRight, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerLeft.png", ref buttonsSprites[i].centerLeft, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerCenter.png", ref buttonsSprites[i].centerCenter, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/centerRight.png", ref buttonsSprites[i].centerRight, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomLeft.png", ref buttonsSprites[i].bottomLeft, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomCenter.png", ref buttonsSprites[i].bottomCenter, GraphicsDevice);
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "Textures/Hub/Buttons/" + i + "/bottomRight.png", ref buttonsSprites[i].bottomRight, GraphicsDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < pointerSprites.Length; i++)
|
|
||||||
{
|
|
||||||
Utilities.SpriteFromPng("Skin/" + skinName + "/Textures/Hub/pointer" + i + ".png", ref pointerSprites[i], GraphicsDevice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// UnloadContent will be called once per game and is the place to unload
|
|
||||||
/// game-specific content.
|
|
||||||
/// </summary>
|
|
||||||
protected override void UnloadContent()
|
|
||||||
{
|
|
||||||
// Unload any non ContentManager content here
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Allows the game to run logic such as updating the world,
|
|
||||||
/// checking for collisions, gathering input, and playing audio.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
|
||||||
protected override void Update(GameTime gameTime)
|
|
||||||
{
|
|
||||||
switch (gameStatus)
|
|
||||||
{
|
|
||||||
case GameStatus.Home:
|
|
||||||
case GameStatus.Title:
|
|
||||||
case GameStatus.Connect:
|
|
||||||
case GameStatus.Indentification:
|
|
||||||
backgroundX[0] -= 1 * acceleratorX;
|
|
||||||
backgroundX[1] -= 2 * acceleratorX;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GameStatus.Game:
|
|
||||||
if (showOutput)
|
|
||||||
//TODO
|
|
||||||
/*if (client.Output.Count > 0)
|
|
||||||
{
|
|
||||||
string text = client.Output[0];
|
|
||||||
switch (text)
|
|
||||||
{
|
|
||||||
case "/clear":
|
|
||||||
chatText = string.Empty;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
ChatAdd(text);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
client.Output.Remove(text);
|
|
||||||
}*/
|
|
||||||
if (!client.isRunning) { gameStatus = GameStatus.Kick; }
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUI.Update();
|
|
||||||
|
|
||||||
base.Update(gameTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is called when the game should draw itself.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
|
||||||
protected override void Draw(GameTime gameTime)
|
|
||||||
{
|
|
||||||
GraphicsDevice.Clear(Color.DarkGray);
|
|
||||||
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
|
|
||||||
|
|
||||||
GUI.Draw(spriteBatch);
|
|
||||||
|
|
||||||
switch (gameStatus)
|
|
||||||
{
|
|
||||||
case GameStatus.Title:
|
|
||||||
DrawBackground(0);
|
|
||||||
DrawBackground(1);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 2), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GameStatus.Home:
|
|
||||||
DrawBackground(0);
|
|
||||||
DrawBackground(1);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 40), "GUI " + Assembly.GetEntryAssembly().GetName().Version.ToString(), basicFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth - 64, ScreenHeight - 74, 64, 64), logoSprite)) { System.Diagnostics.Process.Start("https://sheychen.shost.ca/"); }
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), buttonsSprites[0], "Play", basicFont, new MyMonoGame.Colors(Color.White, Color.Green)))
|
|
||||||
{
|
|
||||||
GUI.ResetFocus();
|
|
||||||
client = new Client();
|
|
||||||
new Thread(() =>
|
|
||||||
{
|
|
||||||
while (acceleratorX < 5)
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);
|
|
||||||
acceleratorX += 0.1d;
|
|
||||||
}
|
|
||||||
gameStatus = GameStatus.Connect;
|
|
||||||
}).Start();
|
|
||||||
}
|
|
||||||
//if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Options", basicFont, new MyMonoGame.Colors(Color.White, Color.Blue))) {
|
|
||||||
// GUI.ResetFocus();
|
|
||||||
// gameStatus = GameStatus.Options;
|
|
||||||
//}
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Exit", basicFont, new MyMonoGame.Colors(Color.White, Color.Red)))
|
|
||||||
{
|
|
||||||
GUI.ResetFocus();
|
|
||||||
gameStatus = GameStatus.Title;
|
|
||||||
new Thread(() =>
|
|
||||||
{
|
|
||||||
while (acceleratorX > 0)
|
|
||||||
{
|
|
||||||
Thread.Sleep(10);
|
|
||||||
acceleratorX -= 0.01d;
|
|
||||||
}
|
|
||||||
Exit();
|
|
||||||
}).Start();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GameStatus.Connect:
|
|
||||||
DrawBackground(0);
|
|
||||||
DrawBackground(1);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
|
||||||
if (showLoading)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
|
|
||||||
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (showOKMessage)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (showYNMessage)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 100), buttonsSprites[0]);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 100, 135, 40), buttonsSprites[0], "Yes", basicFont))
|
|
||||||
{
|
|
||||||
GUI.ResetFocus();
|
|
||||||
new Thread(ConnectHost).Start();
|
|
||||||
showYNMessage = false;
|
|
||||||
}
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 + 5, ScreenHeight / 4 + 100, 135, 40), buttonsSprites[0], "No", basicFont))
|
|
||||||
{
|
|
||||||
//TODO client.Output.Clear();
|
|
||||||
client.ResetHost();
|
|
||||||
GUI.ResetFocus();
|
|
||||||
showYNMessage = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUI.TextField(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), ref username, basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Server address")) { new Thread(ValidateHost).Start(); }
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Connect", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White))) { new Thread(ValidateHost).Start(); }
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Back", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White)))
|
|
||||||
{
|
|
||||||
GUI.ResetFocus();
|
|
||||||
new Thread(() =>
|
|
||||||
{
|
|
||||||
while (acceleratorX > 1)
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);
|
|
||||||
acceleratorX -= 0.1d;
|
|
||||||
}
|
|
||||||
gameStatus = GameStatus.Home;
|
|
||||||
username = null;
|
|
||||||
}).Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GameStatus.Indentification:
|
|
||||||
DrawBackground(0);
|
|
||||||
DrawBackground(1);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4), "Galactic Colors Control", titleFont, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
|
||||||
if (showLoading)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
|
|
||||||
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (showOKMessage)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUI.TextField(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 - 30, 150, 40), ref username, basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Username")) { new Thread(IdentifiacateHost).Start(); }
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 20, 150, 40), buttonsSprites[0], "Validate", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White))) { new Thread(IdentifiacateHost).Start(); }
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 75, ScreenHeight / 2 + 70, 150, 40), buttonsSprites[0], "Back", basicFont, new MyMonoGame.Colors(Color.LightGray, Color.White)))
|
|
||||||
{
|
|
||||||
GUI.ResetFocus();
|
|
||||||
new Thread(() =>
|
|
||||||
{
|
|
||||||
while (acceleratorX > 1)
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);
|
|
||||||
acceleratorX -= 0.1d;
|
|
||||||
}
|
|
||||||
gameStatus = GameStatus.Home;
|
|
||||||
username = null;
|
|
||||||
}).Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case GameStatus.Game:
|
|
||||||
DrawBackground(0);
|
|
||||||
DrawBackground(1);
|
|
||||||
GUI.Texture(new Rectangle(0, 0, ScreenWidth, 30), nullSprite, new MyMonoGame.Colors(new Color(0.1f, 0.1f, 0.1f)));
|
|
||||||
if (GUI.Button(new Rectangle(5, 5, 50, 20), (showChat ? "Hide" : "Show") + " chat", smallFont, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { GUI.ResetFocus(); showChat = !showChat; }
|
|
||||||
if (GUI.Button(new Rectangle(65, 5, 50, 20), (showParty ? "Leave" : "Join") + " party", smallFont, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { new Thread(PartyClick).Start(); }
|
|
||||||
|
|
||||||
if (showChat)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(0, 30, 310, 310), buttonsSprites[0]);
|
|
||||||
//TODO if (GUI.TextField(new Rectangle(5, 35, 305, 20), ref chatInput, basicFont, null, Manager.textAlign.centerLeft, "Enter message")) { if (chatInput != null) { ChatAdd(chatInput); client.SendRequest(chatInput); chatInput = null; } }
|
|
||||||
GUI.Label(new Rectangle(5, 60, 305, 245), chatText, smallFont, null, Manager.textAlign.topLeft, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (showLoading)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), buttonsSprites[0]);
|
|
||||||
GUI.Label(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 50), "Loading", basicFont);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (showOKMessage)
|
|
||||||
{
|
|
||||||
GUI.Box(new Rectangle(ScreenWidth / 2 - 150, ScreenHeight / 4 + 50, 300, 150), buttonsSprites[0]);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 60), messageTitle, basicFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
GUI.Label(new MyMonoGame.Vector(ScreenWidth / 2, ScreenHeight / 4 + 100), messageText, smallFont, null, Manager.textAlign.bottomCenter);
|
|
||||||
if (GUI.Button(new Rectangle(ScreenWidth / 2 - 140, ScreenHeight / 4 + 150, 280, 40), buttonsSprites[0], "Ok", basicFont)) { GUI.ResetFocus(); showOKMessage = false; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
Color ActiveColor = IsActive ? Color.Green : Color.Red;
|
|
||||||
GUI.Label(new MyMonoGame.Vector(10, ScreenHeight - 20), (1 / (float)gameTime.ElapsedGameTime.TotalSeconds).ToString(), smallFont, new MyMonoGame.Colors(ActiveColor));
|
|
||||||
spriteBatch.Draw(pointerSprites[0], new Rectangle(Mouse.GetState().X - 10, Mouse.GetState().Y - 10, 20, 20), Color.Red);
|
|
||||||
|
|
||||||
spriteBatch.End();
|
|
||||||
|
|
||||||
base.Draw(gameTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ValidateHost()
|
|
||||||
{
|
|
||||||
showLoading = true;
|
|
||||||
if (username == null) { username = ""; }
|
|
||||||
string Host = client.ValidateHost(username);
|
|
||||||
if (Host == null)
|
|
||||||
{
|
|
||||||
messageTitle = "Error";
|
|
||||||
messageText = string.Empty;
|
|
||||||
//TODO foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
|
||||||
showOKMessage = true;
|
|
||||||
//TODO client.Output.Clear();
|
|
||||||
client.ResetHost(); ;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Use " + Host + "?";
|
|
||||||
showYNMessage = true;
|
|
||||||
}
|
|
||||||
showLoading = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ConnectHost()
|
|
||||||
{
|
|
||||||
showLoading = true;
|
|
||||||
if (client.ConnectHost())
|
|
||||||
{
|
|
||||||
gameStatus = GameStatus.Indentification;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Error";
|
|
||||||
messageText = string.Empty;
|
|
||||||
//TODO foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
|
||||||
showOKMessage = true;
|
|
||||||
//TODO client.Output.Clear();
|
|
||||||
client.ResetHost();
|
|
||||||
}
|
|
||||||
showLoading = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void IdentifiacateHost()
|
|
||||||
{
|
|
||||||
showLoading = true;
|
|
||||||
if (username != null)
|
|
||||||
{
|
|
||||||
if (username.Length > 3)
|
|
||||||
{
|
|
||||||
//TODO client.Output.Clear();
|
|
||||||
//TODO client.SendRequest("/connect " + username);
|
|
||||||
/*int wait = 0;
|
|
||||||
while (wait < 20)
|
|
||||||
{
|
|
||||||
if (client.Output.Count > 0)
|
|
||||||
{
|
|
||||||
wait = 20;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
wait++;
|
|
||||||
Thread.Sleep(200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (client.Output.Count > 0)
|
|
||||||
{
|
|
||||||
if (client.Output.Contains("Identifiaction succes"))
|
|
||||||
{
|
|
||||||
gameStatus = GameStatus.Game;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Error";
|
|
||||||
messageText = string.Empty;
|
|
||||||
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
|
||||||
showOKMessage = true;
|
|
||||||
showLoading = false;
|
|
||||||
client.Output.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Timeout";
|
|
||||||
messageText = "";
|
|
||||||
showOKMessage = true;
|
|
||||||
showLoading = false;
|
|
||||||
client.Output.Clear();
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
}
|
|
||||||
showLoading = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PartyClick()
|
|
||||||
{
|
|
||||||
showLoading = true;
|
|
||||||
GUI.ResetFocus();
|
|
||||||
//TODO
|
|
||||||
/*
|
|
||||||
if (showParty)
|
|
||||||
{
|
|
||||||
client.SendRequest("/party leave");
|
|
||||||
showParty = false;
|
|
||||||
showLoading = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
client.Output.Clear();
|
|
||||||
client.SendRequest("/party list");
|
|
||||||
int wait = 0;
|
|
||||||
while (wait < 20)
|
|
||||||
{
|
|
||||||
if (client.Output.Count > 0)
|
|
||||||
{
|
|
||||||
wait = 20;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
wait++;
|
|
||||||
Thread.Sleep(200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (client.Output.Count > 0)
|
|
||||||
{
|
|
||||||
Thread.Sleep(500);
|
|
||||||
if (client.Output.Count > 1)
|
|
||||||
{
|
|
||||||
messageTitle = "Party";
|
|
||||||
messageText = string.Empty;
|
|
||||||
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
|
||||||
showOKMessage = true;
|
|
||||||
client.Output.Clear();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Any party";
|
|
||||||
messageText = string.Empty;
|
|
||||||
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
|
||||||
showOKMessage = true;
|
|
||||||
client.Output.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
messageTitle = "Timeout";
|
|
||||||
messageText = "";
|
|
||||||
showOKMessage = true;
|
|
||||||
showLoading = false;
|
|
||||||
client.Output.Clear();
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChatAdd(string text)
|
|
||||||
{
|
|
||||||
chatText += ((chatText != string.Empty ? Environment.NewLine : "") + text);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DrawBackground(int index)
|
|
||||||
{
|
|
||||||
if (backgroundX[index] > backSprites[index].Width) { backgroundX[index] = 0; }
|
|
||||||
if (backgroundY[index] > backSprites[index].Height) { backgroundY[index] = 0; }
|
|
||||||
if (backgroundX[index] < 0) { backgroundX[index] = backSprites[index].Width; }
|
|
||||||
if (backgroundY[index] < 0) { backgroundY[index] = backSprites[index].Height; }
|
|
||||||
for (int X = -1; X < ScreenWidth / backSprites[index].Width + 1; X++)
|
|
||||||
{
|
|
||||||
for (int Y = -1; Y < ScreenHeight / backSprites[index].Height + 1; Y++)
|
|
||||||
{
|
|
||||||
GUI.Texture(new Rectangle(X * backSprites[index].Width + (int)backgroundX[index], Y * backSprites[index].Height + (int)backgroundY[index], backSprites[index].Width, backSprites[index].Height), backSprites[index], new MyMonoGame.Colors(Color.White));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -13,7 +13,8 @@ namespace Galactic_Colors_Control_GUI
|
||||||
[STAThread]
|
[STAThread]
|
||||||
private static void Main()
|
private static void Main()
|
||||||
{
|
{
|
||||||
using (var game = new Game1())
|
//TODO add debug and more
|
||||||
|
using (var game = new Game())
|
||||||
game.Run();
|
game.Run();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,150 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MyMonoGame.GUI;
|
||||||
|
using System.Threading;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
public struct Message
|
||||||
|
{
|
||||||
|
public string title;
|
||||||
|
public string text;
|
||||||
|
public Message(string Title, string Text = "")
|
||||||
|
{
|
||||||
|
title = Title;
|
||||||
|
text = Text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ConnectState : State
|
||||||
|
{
|
||||||
|
private bool locked = false;
|
||||||
|
private bool showLoading = false;
|
||||||
|
private bool showOKMessage = false;
|
||||||
|
private bool showYNMessage = false;
|
||||||
|
|
||||||
|
private Message message;
|
||||||
|
private string adress;
|
||||||
|
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4), "Galactic Colors Control", Game.singleton.fonts.title, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
||||||
|
if (showLoading)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), "Loading", Game.singleton.fonts.basic);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (showOKMessage)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 150), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic , null, Manager.textAlign.bottomCenter);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 100), message.text, Game.singleton.fonts.small, null, Manager.textAlign.bottomCenter);
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 150, 280, 40), Game.singleton.buttonsSprites[0], "Ok", Game.singleton.fonts.basic)) { locked = false; Game.singleton.GUI.ResetFocus(); showOKMessage = false; }
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (showYNMessage)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 100), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic, null, Manager.textAlign.bottomCenter);
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 100, 135, 40), Game.singleton.buttonsSprites[0], "Yes", Game.singleton.fonts.basic))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
showYNMessage = false;
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
new Thread(ConnectHost).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 + 5, Game.singleton.ScreenHeight / 4 + 100, 135, 40), Game.singleton.buttonsSprites[0], "No", Game.singleton.fonts.basic))
|
||||||
|
{
|
||||||
|
showYNMessage = false;
|
||||||
|
Game.singleton.client.ResetHost();
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Game.singleton.GUI.TextField(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 - 30, 150, 40), ref adress, Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Server address")) {
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
new Thread(ValidateHost).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 20, 150, 40), Game.singleton.buttonsSprites[0], "Connect", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
new Thread(ValidateHost).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 70, 150, 40), Game.singleton.buttonsSprites[0], "Back", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
new Thread(() =>
|
||||||
|
{
|
||||||
|
while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 1, 0.1)) { Thread.Sleep(20); }
|
||||||
|
Game.singleton.gameState = new MainMenuState();
|
||||||
|
}).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
Game.singleton.background.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ValidateHost()
|
||||||
|
{
|
||||||
|
showLoading = true;
|
||||||
|
if (adress == null) { adress = ""; }
|
||||||
|
string Host = Game.singleton.client.ValidateHost(adress);
|
||||||
|
if (Host[0] == '*')
|
||||||
|
{
|
||||||
|
Host = Host.Substring(1);
|
||||||
|
message.title = "Error";
|
||||||
|
message.text = Host;
|
||||||
|
showOKMessage = true;
|
||||||
|
Game.singleton.client.ResetHost(); ;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
message.title = "Use " + Host + "?";
|
||||||
|
showYNMessage = true;
|
||||||
|
}
|
||||||
|
showLoading = false;
|
||||||
|
locked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConnectHost()
|
||||||
|
{
|
||||||
|
showLoading = true;
|
||||||
|
if (Game.singleton.client.ConnectHost())
|
||||||
|
{
|
||||||
|
Game.singleton.gameState = new IndentificationState();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
message.title = "Error";
|
||||||
|
message.text = string.Empty;
|
||||||
|
showOKMessage = true;
|
||||||
|
Game.singleton.client.ResetHost();
|
||||||
|
}
|
||||||
|
showLoading = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,169 @@
|
||||||
|
//TODO add party support
|
||||||
|
using Galactic_Colors_Control_Common;
|
||||||
|
using Galactic_Colors_Control_Common.Protocol;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MyMonoGame.GUI;
|
||||||
|
using System.Threading;
|
||||||
|
using System;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
public class GameState : State
|
||||||
|
{
|
||||||
|
private string username;
|
||||||
|
private bool showChat = false;
|
||||||
|
private string chatText;
|
||||||
|
private string chatInput;
|
||||||
|
|
||||||
|
private bool showLoading = false;
|
||||||
|
private bool showOKMessage = false;
|
||||||
|
private Message message;
|
||||||
|
|
||||||
|
public GameState(string Username)
|
||||||
|
{
|
||||||
|
Game.singleton.client.OnEvent += new EventHandler(OnEvent); //Set OnEvent function
|
||||||
|
username = Username;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
Game.singleton.GUI.Texture(new Rectangle(0, 0, Game.singleton.ScreenWidth, 30), Game.nullSprite, new MyMonoGame.Colors(new Color(0.1f, 0.1f, 0.1f)));
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(5, 5, 50, 20), (showChat ? "Hide" : "Show") + " chat", Game.singleton.fonts.small, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { Game.singleton.GUI.ResetFocus(); showChat = !showChat; }
|
||||||
|
//if (Game.singleton.GUI.Button(new Rectangle(65, 5, 50, 20), (showParty ? "Leave" : "Join") + " party", smallFont, new MyMonoGame.Colors(Color.White, Color.LightGray, Color.Gray))) { new Thread(PartyClick).Start(); }
|
||||||
|
|
||||||
|
if (showChat)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(0, 30, 310, 310), Game.singleton.buttonsSprites[0]);
|
||||||
|
if (Game.singleton.GUI.TextField(new Rectangle(5, 35, 305, 20), ref chatInput, Game.singleton.fonts.basic, null, Manager.textAlign.centerLeft, "Enter message")) { if (chatInput != null) { new Thread(ChatEnter).Start(); } }
|
||||||
|
Game.singleton.GUI.Label(new Rectangle(5, 60, 305, 245), chatText, Game.singleton.fonts.small, null, Manager.textAlign.topLeft, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (showLoading)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), "Loading", Game.singleton.fonts.basic);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (showOKMessage)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 150), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic, null, Manager.textAlign.bottomCenter);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 100), message.text, Game.singleton.fonts.small, null, Manager.textAlign.bottomCenter);
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 150, 280, 40), Game.singleton.buttonsSprites[0], "Ok", Game.singleton.fonts.basic)) { Game.singleton.GUI.ResetFocus(); showOKMessage = false; Game.singleton.client.ExitHost(); Game.singleton.gameState = new MainMenuState(); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { Game.singleton.GUI.ResetFocus(); Game.singleton.client.ExitHost(); Game.singleton.gameState = new MainMenuState(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChatEnter()
|
||||||
|
{
|
||||||
|
string request = chatInput;
|
||||||
|
chatInput = null;
|
||||||
|
ResultData res = Game.singleton.client.Request(new string[2] { "say", request });
|
||||||
|
if(res.type != ResultTypes.OK)
|
||||||
|
{
|
||||||
|
//TODO Mutlilang
|
||||||
|
ChatText("Error :" + Common.ArrayToString(res.result));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEvent(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
EventData eve = ((EventDataArgs)e).Data;
|
||||||
|
switch (eve.type)
|
||||||
|
{
|
||||||
|
case EventTypes.ChatMessage:
|
||||||
|
ChatText(Common.ArrayToString(eve.data));
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EventTypes.ServerJoin:
|
||||||
|
ChatText(Common.ArrayToString(eve.data) + "join the server");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EventTypes.ServerLeave:
|
||||||
|
ChatText(Common.ArrayToString(eve.data) + "leave the server");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EventTypes.ServerKick:
|
||||||
|
message.title = "Kick from server";
|
||||||
|
message.text = Common.ArrayToString(eve.data);
|
||||||
|
showOKMessage = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChatText(string text)
|
||||||
|
{
|
||||||
|
chatText += (text + Environment.NewLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
private void PartyClick()
|
||||||
|
{
|
||||||
|
showLoading = true;
|
||||||
|
GUI.ResetFocus();
|
||||||
|
//TODO
|
||||||
|
/*
|
||||||
|
if (showParty)
|
||||||
|
{
|
||||||
|
client.SendRequest("/party leave");
|
||||||
|
showParty = false;
|
||||||
|
showLoading = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
client.Output.Clear();
|
||||||
|
client.SendRequest("/party list");
|
||||||
|
int wait = 0;
|
||||||
|
while (wait < 20)
|
||||||
|
{
|
||||||
|
if (client.Output.Count > 0)
|
||||||
|
{
|
||||||
|
wait = 20;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wait++;
|
||||||
|
Thread.Sleep(200);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (client.Output.Count > 0)
|
||||||
|
{
|
||||||
|
Thread.Sleep(500);
|
||||||
|
if (client.Output.Count > 1)
|
||||||
|
{
|
||||||
|
messageTitle = "Party";
|
||||||
|
messageText = string.Empty;
|
||||||
|
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
||||||
|
showOKMessage = true;
|
||||||
|
client.Output.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
messageTitle = "Any party";
|
||||||
|
messageText = string.Empty;
|
||||||
|
foreach (string line in client.Output.ToArray()) { messageText += (line + Environment.NewLine); }
|
||||||
|
showOKMessage = true;
|
||||||
|
client.Output.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
messageTitle = "Timeout";
|
||||||
|
messageText = "";
|
||||||
|
showOKMessage = true;
|
||||||
|
showLoading = false;
|
||||||
|
client.Output.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,101 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MyMonoGame.GUI;
|
||||||
|
using System.Threading;
|
||||||
|
using System;
|
||||||
|
using Galactic_Colors_Control_Common.Protocol;
|
||||||
|
using Galactic_Colors_Control_Common;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
public class IndentificationState : State
|
||||||
|
{
|
||||||
|
private string username;
|
||||||
|
private Message message;
|
||||||
|
|
||||||
|
private bool locked = false;
|
||||||
|
private bool showLoading = false;
|
||||||
|
private bool showOKMessage = false;
|
||||||
|
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4), "Galactic Colors Control", Game.singleton.fonts.title , new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
||||||
|
if (showLoading)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 50), "Loading", Game.singleton.fonts.basic);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (showOKMessage)
|
||||||
|
{
|
||||||
|
Game.singleton.GUI.Box(new Rectangle(Game.singleton.ScreenWidth / 2 - 150, Game.singleton.ScreenHeight / 4 + 50, 300, 150), Game.singleton.buttonsSprites[0]);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 60), message.title, Game.singleton.fonts.basic, null, Manager.textAlign.bottomCenter);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 100), message.text, Game.singleton.fonts.small, null, Manager.textAlign.bottomCenter);
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 140, Game.singleton.ScreenHeight / 4 + 150, 280, 40), Game.singleton.buttonsSprites[0], "Ok", Game.singleton.fonts.basic)){ Game.singleton.GUI.ResetFocus(); showOKMessage = false; }
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Game.singleton.GUI.TextField(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 - 30, 150, 40), ref username, Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White), Manager.textAlign.centerCenter, "Username")) {
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
new Thread(IdentifiacateHost).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 20, 150, 40), Game.singleton.buttonsSprites[0], "Validate", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White))) {
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
new Thread(IdentifiacateHost).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 70, 150, 40), Game.singleton.buttonsSprites[0], "Back", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.LightGray, Color.White)))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
new Thread(() =>
|
||||||
|
{
|
||||||
|
while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 1, 0.1)) { Thread.Sleep(20); }
|
||||||
|
Game.singleton.gameState = new MainMenuState();
|
||||||
|
}).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void IdentifiacateHost()
|
||||||
|
{
|
||||||
|
showLoading = true;
|
||||||
|
if (username != null)
|
||||||
|
{
|
||||||
|
if (username.Length > 3)
|
||||||
|
{
|
||||||
|
ResultData res = Game.singleton.client.Request(new string[2] { "connect", username });
|
||||||
|
if (res.type == ResultTypes.OK)
|
||||||
|
{
|
||||||
|
Game.singleton.gameState = new GameState(username);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
message.title = "Error";
|
||||||
|
message.text = Common.ArrayToString(res.result);
|
||||||
|
showOKMessage = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
showLoading = false;
|
||||||
|
locked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
Game.singleton.background.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,61 @@
|
||||||
|
using System;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using MyMonoGame.GUI;
|
||||||
|
using System.Reflection;
|
||||||
|
using Galactic_Colors_Control;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
public class MainMenuState : State
|
||||||
|
{
|
||||||
|
public static Texture2D logoSprite;
|
||||||
|
private bool locked = false;
|
||||||
|
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4), "Galactic Colors Control", Game.singleton.fonts.title, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 4 + 40), "GUI " + Assembly.GetEntryAssembly().GetName().Version.ToString(), Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth - 64, Game.singleton.ScreenHeight - 74, 64, 64), logoSprite)) { System.Diagnostics.Process.Start("https://sheychen.shost.ca/"); }
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 - 30, 150, 40), Game.singleton.buttonsSprites[0], "Play", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.White, Color.Green)))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
Game.singleton.client = new Client();
|
||||||
|
new Thread(() =>
|
||||||
|
{
|
||||||
|
while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 5, 0.1)) { Thread.Sleep(20); }
|
||||||
|
Game.singleton.gameState = new ConnectState();
|
||||||
|
}).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 20, 150, 40), Game.singleton.buttonsSprites[0], "Options", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.White, Color.Blue))) {
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
Game.singleton.gameState = new OptionsState();
|
||||||
|
}
|
||||||
|
if (Game.singleton.GUI.Button(new Rectangle(Game.singleton.ScreenWidth / 2 - 75, Game.singleton.ScreenHeight / 2 + 70, 150, 40), Game.singleton.buttonsSprites[0], "Exit", Game.singleton.fonts.basic, new MyMonoGame.Colors(Color.White, Color.Red)))
|
||||||
|
{
|
||||||
|
if (!locked)
|
||||||
|
{
|
||||||
|
locked = true;
|
||||||
|
Game.singleton.GUI.ResetFocus();
|
||||||
|
Game.singleton.gameState = new TitleState();
|
||||||
|
new Thread(() =>
|
||||||
|
{
|
||||||
|
while (!Utilities.DoubleTo(ref Game.singleton.background.speedX, 0, 0.1)) { Thread.Sleep(50); }
|
||||||
|
Game.singleton.Exit();
|
||||||
|
}).Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
Game.singleton.background.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,17 @@
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
public class OptionsState : State
|
||||||
|
{
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
Game.singleton.background.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,20 @@
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Game Menu Main Class
|
||||||
|
/// </summary>
|
||||||
|
public class State
|
||||||
|
{
|
||||||
|
public virtual void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,41 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MyMonoGame.GUI;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Galactic_Colors_Control_GUI.States
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Only title in screen (and state change)
|
||||||
|
/// </summary>
|
||||||
|
public class TitleState : State
|
||||||
|
{
|
||||||
|
private DateTime _changeDate;
|
||||||
|
private State _target;
|
||||||
|
|
||||||
|
public TitleState()
|
||||||
|
{
|
||||||
|
_target = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TitleState(State target, TimeSpan time)
|
||||||
|
{
|
||||||
|
_target = target;
|
||||||
|
_changeDate = DateTime.Now.Add(time);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(SpriteBatch spritebatch)
|
||||||
|
{
|
||||||
|
Game.singleton.background.Draw(spritebatch);
|
||||||
|
Game.singleton.GUI.Label(new MyMonoGame.Vector(Game.singleton.ScreenWidth / 2, Game.singleton.ScreenHeight / 2), "Galactic Colors Control", Game.singleton.fonts.title, new MyMonoGame.Colors(Color.White), Manager.textAlign.centerCenter);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (_target != null)
|
||||||
|
{
|
||||||
|
if (DateTime.Now > _changeDate) { Game.singleton.gameState = _target; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,9 +1,17 @@
|
||||||
using Microsoft.Xna.Framework.Audio;
|
using Microsoft.Xna.Framework.Audio;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Galactic_Colors_Control_GUI
|
namespace Galactic_Colors_Control_GUI
|
||||||
{
|
{
|
||||||
|
public struct Fonts
|
||||||
|
{
|
||||||
|
public SpriteFont small; //Text fonts
|
||||||
|
public SpriteFont basic;
|
||||||
|
public SpriteFont title;
|
||||||
|
}
|
||||||
|
|
||||||
internal static class Utilities
|
internal static class Utilities
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -37,5 +45,18 @@ namespace Galactic_Colors_Control_GUI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool DoubleTo(ref double value, double target, double speed)
|
||||||
|
{
|
||||||
|
speed = Math.Abs(speed);
|
||||||
|
bool up = value < target;
|
||||||
|
value += (up ? 1 : -1) * speed;
|
||||||
|
if ((up && value >= target) || (!up && value <= target))
|
||||||
|
{
|
||||||
|
value = target;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,7 +1,7 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 14
|
# Visual Studio 14
|
||||||
VisualStudioVersion = 14.0.24720.0
|
VisualStudioVersion = 14.0.25420.1
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control Server", "Galactic Colors Control Server\Galactic Colors Control Server.csproj", "{9E3AF4E1-88C6-4139-A15C-B4F633E80612}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control Server", "Galactic Colors Control Server\Galactic Colors Control Server.csproj", "{9E3AF4E1-88C6-4139-A15C-B4F633E80612}"
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
@ -15,6 +15,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control", "
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control GUI", "Galactic Colors Control GUI\Galactic Colors Control GUI.csproj", "{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Galactic Colors Control GUI", "Galactic Colors Control GUI\Galactic Colors Control GUI.csproj", "{F6CDDF1B-5A57-4A84-B57C-749FFF9AE031}"
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
{022A69CE-22B5-4934-BE9F-A9C6DF9557ED} = {022A69CE-22B5-4934-BE9F-A9C6DF9557ED}
|
||||||
{93582CE8-C8C8-4E19-908B-D671ECBADE25} = {93582CE8-C8C8-4E19-908B-D671ECBADE25}
|
{93582CE8-C8C8-4E19-908B-D671ECBADE25} = {93582CE8-C8C8-4E19-908B-D671ECBADE25}
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
EndProject
|
EndProject
|
||||||
|
|
|
@ -208,16 +208,16 @@ namespace Galactic_Colors_Control
|
||||||
/// <returns>Send success</returns>
|
/// <returns>Send success</returns>
|
||||||
private bool Send(Data packet)
|
private bool Send(Data packet)
|
||||||
{
|
{
|
||||||
try
|
//try
|
||||||
{
|
//{
|
||||||
ClientSocket.Send(packet.ToBytes());
|
ClientSocket.Send(packet.ToBytes());
|
||||||
return true;
|
return true;
|
||||||
}
|
/*}
|
||||||
catch //Can't contact server
|
catch //Can't contact server
|
||||||
{
|
{
|
||||||
_errorCount++;
|
_errorCount++;
|
||||||
}
|
}
|
||||||
return false;
|
return false;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Reference in New Issue