Player's entities
parent
7920e8b473
commit
686505bded
9
TODO.md
9
TODO.md
|
@ -25,12 +25,16 @@
|
|||
- [ ] Contouring service
|
||||
- [~] Edit
|
||||
- [ ] More types
|
||||
- Sphere
|
||||
- Anchor
|
||||
- Prevent suffocation
|
||||
- [ ] Local prediction
|
||||
- [~] Occlusion Culling
|
||||
- [ ] Iterator ray
|
||||
- [ ] Cast from chunk center
|
||||
- [x] Transparency
|
||||
- [ ] Entities
|
||||
- [~] Entities
|
||||
- Get models
|
||||
|
||||
## Hello universe
|
||||
|
||||
|
@ -63,6 +67,7 @@
|
|||
|
||||
## Hello darkness
|
||||
|
||||
- [ ] Break area part to entity
|
||||
- [ ] Slash screen
|
||||
- [ ] Start/Pause menu
|
||||
- [ ] QUIC protocal
|
||||
|
@ -70,7 +75,7 @@
|
|||
- [ ] Octree
|
||||
- [ ] Better Lod
|
||||
- [ ] VK
|
||||
- [ ] Pipeline recreate
|
||||
- [ ] Instanced draw
|
||||
- [ ] Pipeline cache
|
||||
- [ ] Reuse descriptors
|
||||
- [ ] Secondary buffers
|
||||
|
|
|
@ -122,7 +122,7 @@ void main() {
|
|||
|
||||
vec3 blendWeights = abs(vs.FaceNormal_modelspace);
|
||||
blendWeights = blendWeights - plateauSize;
|
||||
blendWeights = pow(max(blendWeights, 0), vec3(transitionSpeed));
|
||||
blendWeights = normalize(pow(max(blendWeights, 0), vec3(transitionSpeed)));
|
||||
vec2 UVx = vs.Position_modelspace.yz * texScale;
|
||||
vec2 UVy = vs.Position_modelspace.zx * texScale;
|
||||
vec2 UVz = vs.Position_modelspace.xy * texScale;
|
||||
|
|
BIN
resource/content/shaders/Voxel.fs.spv (Stored with Git LFS)
BIN
resource/content/shaders/Voxel.fs.spv (Stored with Git LFS)
Binary file not shown.
BIN
resource/content/shaders/Voxel.geo.fs.spv (Stored with Git LFS)
BIN
resource/content/shaders/Voxel.geo.fs.spv (Stored with Git LFS)
Binary file not shown.
BIN
resource/content/shaders/Voxel.geo.ins.fs.spv (Stored with Git LFS)
BIN
resource/content/shaders/Voxel.geo.ins.fs.spv (Stored with Git LFS)
Binary file not shown.
BIN
resource/content/shaders/Voxel.ins.fs.spv (Stored with Git LFS)
BIN
resource/content/shaders/Voxel.ins.fs.spv (Stored with Git LFS)
Binary file not shown.
|
@ -139,7 +139,7 @@ if(TRIPLANAR) {
|
|||
vec2 UVy = vs.Position_modelspace.zx * texScale;
|
||||
vec2 UVz = vs.Position_modelspace.xy * texScale;
|
||||
|
||||
tex = getTriTexture(TextureAtlas, UVx, UVy, UVz, blendWeights);
|
||||
tex = getTriTexture(TextureAtlas, UVx, UVy, UVz, normalize(blendWeights));
|
||||
|
||||
if(PBR) {
|
||||
// Whiteout normal blend
|
||||
|
|
|
@ -183,11 +183,13 @@ void Client::run(server_handle* const localHandle) {
|
|||
}
|
||||
{ // Entities
|
||||
const auto pass = pipeline->beginEntityPass();
|
||||
/*const auto draw = [&](const std::vector<glm::mat4>& models, buffer::Abstract *const buffer) {
|
||||
reports.models_count += models.size();
|
||||
reports.tris_count += buffer->draw(pass(models));
|
||||
};*/
|
||||
//world->getEntitiesModels(draw, frustum, offset, options.voxel_density);
|
||||
const auto draw = [&](size_t idx, const std::vector<glm::mat4> &models) {
|
||||
if(const auto buffer = state.contouring->getEntityModel(idx)) {
|
||||
reports.models_count += models.size();
|
||||
reports.tris_count += pass(buffer, models);
|
||||
}
|
||||
};
|
||||
world->getEntitiesModels(draw, frustum, offset, options.voxel_density);
|
||||
}
|
||||
{
|
||||
const auto pass = pipeline->beginIndicatorPass();
|
||||
|
|
|
@ -4,8 +4,13 @@
|
|||
#include "../../core/geometry/Frustum.hpp"
|
||||
#include "../../core/geometry/Ray.hpp"
|
||||
#include "../../core/geometry/Faces.hpp"
|
||||
#include "../../core/flags.hpp"
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
namespace render { class LodModel; }
|
||||
namespace render {
|
||||
class Model;
|
||||
class LodModel;
|
||||
}
|
||||
/// Mesh creation (from world to render)
|
||||
namespace contouring {
|
||||
/// Generating mesh from world data
|
||||
|
@ -43,5 +48,19 @@ namespace contouring {
|
|||
/// Get buffers hitting occlusion rays with model matrices
|
||||
/// @note buffers invalidated after update
|
||||
virtual void getModels(draw_call draw, const glm::ifvec3 &from, float far, const std::vector<glm::vec3> &occlusion, const glm::llvec3 &offset, int density, bool solid) = 0;
|
||||
|
||||
/// Get buffer corresponding to entity idx
|
||||
virtual render::Model* getEntityModel(size_t) = 0;
|
||||
/// Get entity instance model if in frustum
|
||||
static _FORCE_INLINE_ bool CullEntity(glm::mat4& out, const glm::vec3& size, const glm::vec3& scale, const glm::ifvec3& pos,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density)
|
||||
{
|
||||
const glm::vec3 fPos = (glm::vec3(pos.raw_as_long() - offset * glm::llvec3(density)) + pos.offset) / glm::vec3(density);
|
||||
if (!frustum.has_value() || frustum.value().contains(geometry::Box::fromMin(fPos, size))) {
|
||||
out = glm::scale(glm::translate(glm::mat4(1), fPos * (float)density), scale);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
};
|
||||
}
|
|
@ -60,6 +60,22 @@ namespace contouring {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
{ //TODO: render for chunk(s)
|
||||
auto pack = [](const glm::vec3 &pos) {
|
||||
return render::PackedVertexData(meshopt_quantizeHalf(pos.x), meshopt_quantizeHalf(pos.y),
|
||||
meshopt_quantizeHalf(pos.z), world::materials::textures_map[7],
|
||||
meshopt_quantizeHalf(pos.x), meshopt_quantizeHalf(pos.y),
|
||||
meshopt_quantizeHalf(pos.z));
|
||||
};
|
||||
playerModel = render::Model::Create(render::Model::Data({
|
||||
pack({1, 0, 0}), pack({0, 1, 0}), pack({0, 0, 1}),
|
||||
pack({-1, 0, 0}), pack({0, -1, 0}), pack({0, 0, -1})
|
||||
}, {
|
||||
0, 1, 2, 0, 5, 1, 0, 2, 4, 0, 4, 5,
|
||||
1, 3, 2, 5, 3, 1, 2, 3, 4, 4, 3, 5
|
||||
}));
|
||||
}
|
||||
}
|
||||
FlatDualMC::~FlatDualMC() {
|
||||
running = false;
|
||||
|
@ -361,4 +377,8 @@ namespace contouring {
|
|||
}
|
||||
}
|
||||
|
||||
render::Model* FlatDualMC::getEntityModel(size_t) {
|
||||
return playerModel.get();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -38,10 +38,14 @@ namespace contouring {
|
|||
/// @note buffers invalidated after update
|
||||
void getModels(draw_call draw, const glm::ifvec3 &from, float far, const std::vector<glm::vec3> &occlusion, const glm::llvec3 &offset, int density, bool solid) override;
|
||||
|
||||
render::Model* getEntityModel(size_t) override;
|
||||
|
||||
protected:
|
||||
//FIXME: use unique_ptr
|
||||
robin_hood::unordered_map<area_id, robin_hood::pair<area_info, robin_hood::unordered_map<chunk_pos, std::pair<render::LodModel *, render::LodModel *>>>> buffers;
|
||||
|
||||
std::unique_ptr<render::Model> playerModel;
|
||||
|
||||
safe_priority_queue_map<area_<chunk_pos>, surrounding::corners, int, area_hash> loadQueue;
|
||||
safe_queue<std::pair<area_<chunk_pos>, std::pair<render::LodModel::LodData, render::LodModel::LodData>>> loadedQueue;
|
||||
|
||||
|
|
|
@ -87,6 +87,7 @@ bool Renderer::Load(Window& window, const renderOptions& opt, const windowOption
|
|||
|
||||
sInstance = new Renderer(opt);
|
||||
sInstance->setVSync(windOpt.targetFPS < Window::MIN_FPS);
|
||||
Model::MakeDefault();
|
||||
LodModel::MakeDefault();
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -144,6 +144,13 @@ size_t LodModel::drawInstanced(size_t i) {
|
|||
return i * count;
|
||||
}
|
||||
|
||||
std::unique_ptr<render::Model> createModel(const Model::Data& data) {
|
||||
return std::make_unique<Model>(data);
|
||||
}
|
||||
void Model::MakeDefault() {
|
||||
createFunc = createModel;
|
||||
}
|
||||
|
||||
std::unique_ptr<render::LodModel> createLodModel(const LodModel::LodData& data) {
|
||||
return std::make_unique<LodModel>(data);
|
||||
}
|
||||
|
|
|
@ -42,6 +42,8 @@ public:
|
|||
Model(const Data&);
|
||||
~Model();
|
||||
|
||||
static void MakeDefault();
|
||||
|
||||
size_t draw();
|
||||
size_t drawInstanced(size_t count);
|
||||
|
||||
|
|
|
@ -315,7 +315,23 @@ size_t CommandCenter::recordModel(uint32_t i, const Subpass &worldPass, const Un
|
|||
vkCmdDrawIndexed(graphicsBuffers[i], size, 1, modelBuffer->getIndexStart(), 0, 0);
|
||||
return size;
|
||||
}
|
||||
void CommandCenter::startEntityPass(uint32_t) { }
|
||||
void CommandCenter::startEntityPass(uint32_t, const Subpass&) { }
|
||||
size_t CommandCenter::recordModels(uint32_t i, const Subpass &entityPass, const std::vector<glm::mat4> &matrices, const Model *const modelBuffer) {
|
||||
VkBuffer vertexBuffers[] = {modelBuffer->getVertex()};
|
||||
VkDeviceSize offsets[] = {0};
|
||||
vkCmdBindVertexBuffers(graphicsBuffers[i], 0, 1, vertexBuffers, offsets);
|
||||
vkCmdBindIndexBuffer(graphicsBuffers[i], modelBuffer->getIndex(), 0, VK_INDEX_TYPE_UINT16);
|
||||
|
||||
auto size = modelBuffer->getIndexSize();
|
||||
UniqueCurvaturePush push;
|
||||
push.curvature = 0;
|
||||
for(const auto& matrix: matrices) {
|
||||
push.model = matrix;
|
||||
vkCmdPushConstants(graphicsBuffers[i], entityPass.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push), &push);
|
||||
vkCmdDrawIndexed(graphicsBuffers[i], size, 1, 0, 0, 0);
|
||||
}
|
||||
return size * matrices.size();
|
||||
}
|
||||
void CommandCenter::startIndicPass(uint32_t idx, const Subpass& indicPass) {
|
||||
vkCmdNextSubpass(graphicsBuffers[idx], VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBindPipeline(graphicsBuffers[idx], VK_PIPELINE_BIND_POINT_GRAPHICS, indicPass.pipeline);
|
||||
|
|
|
@ -26,7 +26,8 @@ public:
|
|||
void startRecording(uint32_t idx, VkRenderPass, VkExtent2D, const VoxelUBO&);
|
||||
void startWorldPass(uint32_t idx, const Subpass&);
|
||||
size_t recordModel(uint32_t idx, const Subpass &worldPass, const UniqueCurvaturePush&, const LodModel *const);
|
||||
void startEntityPass(uint32_t idx);
|
||||
void startEntityPass(uint32_t idx, const Subpass &entityPass);
|
||||
size_t recordModels(uint32_t idx, const Subpass &entityPass, const std::vector<glm::mat4>&, const Model *const);
|
||||
void startIndicPass(uint32_t idx, const Subpass&);
|
||||
size_t recordIndicator(uint32_t idx, const Subpass&, glm::mat4 model);
|
||||
void recordPostprocess(uint32_t idx, const Subpass&, bool skybox);
|
||||
|
|
|
@ -23,6 +23,7 @@ public:
|
|||
// Voxels (world & entity) passes descriptor set
|
||||
constexpr VkDescriptorSetLayout getVoxelDescriptorSet() const { return voxelDescriptorSet; }
|
||||
constexpr const Subpass& getWorldPass() const { return worldPass; }
|
||||
constexpr const Subpass &getEntitiesPass() const { return worldPass; }
|
||||
constexpr VkDescriptorSetLayout getIndicDescriptorSet() const { return indicDescriptorSet; }
|
||||
constexpr const Subpass &getIndicPass() const { return indicPass; }
|
||||
constexpr VkDescriptorSetLayout getSkyDescriptorSet() const { return skyDescriptorSet; }
|
||||
|
|
|
@ -415,6 +415,7 @@ bool Renderer::Load(Window& window, const renderOptions& opt, const windowOption
|
|||
}
|
||||
|
||||
sInstance = new Renderer(instance, device, physicalInfo, opt);
|
||||
Model::MakeDefault();
|
||||
LodModel::MakeDefault();
|
||||
return true;
|
||||
}
|
||||
|
@ -471,10 +472,14 @@ std::function<size_t(render::LodModel *const, glm::mat4, glm::vec4, float)> Rend
|
|||
std::function<size_t(render::Model *const, const std::vector<glm::mat4> &)> Renderer::beginEntityPass() {
|
||||
assert(currentImage < swapChain->getImageViews().size());
|
||||
|
||||
commandCenter->startEntityPass(currentImage);
|
||||
return [&](render::Model *const, const std::vector<glm::mat4>&) {
|
||||
return 0; //EntityPass->setup(this, models);
|
||||
auto& pass = pipeline->getEntitiesPass();
|
||||
commandCenter->startEntityPass(currentImage, pass);
|
||||
return [&](render::Model *const rBuffer, const std::vector<glm::mat4>& models) {
|
||||
auto buffer = dynamic_cast<render::vk::Model *const>(rBuffer);
|
||||
buffer->setLastUse(currentImage);
|
||||
return commandCenter->recordModels(currentImage, pass, models, buffer);
|
||||
};
|
||||
return [](render::Model *const, const std::vector<glm::mat4> &) { return 0; };
|
||||
}
|
||||
|
||||
std::function<size_t(glm::mat4)> Renderer::beginIndicatorPass() {
|
||||
|
|
|
@ -38,6 +38,13 @@ std::unique_ptr<LodModel> LodModel::Create(const LodData& data) {
|
|||
return std::unique_ptr<LodModel>(new LodModel(data.first.indices.size(), data.second, tmp.at(0).ref, tmp.at(1).ref, std::move(mem)));
|
||||
}
|
||||
|
||||
std::unique_ptr<render::Model> createModelVk(const Model::Data& data) {
|
||||
return Model::Create(data);
|
||||
}
|
||||
void Model::MakeDefault() {
|
||||
render::Model::createFunc = createModelVk;
|
||||
}
|
||||
|
||||
std::unique_ptr<render::LodModel> createLodModelVk(const LodModel::LodData& data) {
|
||||
return LodModel::Create(data);
|
||||
}
|
||||
|
|
|
@ -71,8 +71,12 @@ protected:
|
|||
|
||||
class Model final: public render::Model, public ShortIndexedVertexBuffer {
|
||||
public:
|
||||
constexpr size_t getIndexSize() const { return indexSize; }
|
||||
|
||||
static std::unique_ptr<Model> Create(const Data &);
|
||||
|
||||
static void MakeDefault();
|
||||
|
||||
static VkVertexInputBindingDescription getBindingDescription() {
|
||||
VkVertexInputBindingDescription description{};
|
||||
description.binding = 0;
|
||||
|
|
|
@ -97,8 +97,9 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
|
|||
}
|
||||
|
||||
case server_packet_type::TELEPORT: {
|
||||
PacketReader(packet).read(pos);
|
||||
onTeleport(pos);
|
||||
auto reader = PacketReader(packet);
|
||||
if (reader.read(playerId) && reader.read(pos))
|
||||
onTeleport(pos);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -199,6 +200,45 @@ void DistantUniverse::pullNetwork(voxel_pos pos) {
|
|||
break;
|
||||
}
|
||||
|
||||
case server_packet_type::ENTITY_TYPES: {
|
||||
entities.clear();
|
||||
auto reader = PacketReader(packet, true);
|
||||
while(!reader.isFull()) {
|
||||
size_t index;
|
||||
glm::vec3 size;
|
||||
glm::vec3 scale;
|
||||
if(reader.read(index) && reader.read(size) && reader.read(scale)) {
|
||||
entities.set_emplace(index, size, scale);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case server_packet_type::ENTITIES: {
|
||||
auto reader = PacketReader(packet, true);
|
||||
while(!reader.isFull()) {
|
||||
size_t entity_idx;
|
||||
size_t count;
|
||||
if (!(reader.read(entity_idx) && reader.read(count)))
|
||||
break;
|
||||
|
||||
if (auto entity = entities.get(entity_idx)) {
|
||||
entity->instances.clear();
|
||||
for (size_t i = 0; i < count && !reader.isFull(); i++) {
|
||||
size_t idx;
|
||||
glm::ifvec3 pos;
|
||||
glm::vec3 vel;
|
||||
if (reader.read(idx) && reader.read(pos) && reader.read(vel))
|
||||
entity->instances.set_emplace(idx, Universe::Entity::Instance{pos, vel});
|
||||
}
|
||||
} else {
|
||||
LOG_W("Unknown entity type " << entity_idx);
|
||||
reader.skip(count * (sizeof(size_t) + sizeof(glm::ifvec3) + sizeof(glm::vec3)));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_W("Bad packet from server");
|
||||
break;
|
||||
|
@ -227,4 +267,24 @@ void DistantUniverse::emit(const action::packet &action) {
|
|||
|
||||
Universe::ray_result DistantUniverse::raycast(const geometry::Ray &ray) const {
|
||||
return Raycast(ray, areas);
|
||||
}
|
||||
|
||||
void DistantUniverse::getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>& call,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density)
|
||||
{
|
||||
std::vector<glm::mat4> mats;
|
||||
entities.iter([&](size_t eId, const Entity &entity) {
|
||||
entity.instances.iter([&](size_t iId, const Universe::Entity::Instance &inst) {
|
||||
if (eId == PLAYER_ENTITY_ID.index && iId == playerId)
|
||||
return;
|
||||
|
||||
glm::mat4 tmp;
|
||||
if (contouring::Abstract::CullEntity(tmp, entity.size, entity.scale, inst.pos, frustum, offset, density))
|
||||
mats.push_back(tmp);
|
||||
});
|
||||
if(!mats.empty()) {
|
||||
call(eId, mats);
|
||||
mats.resize(0);
|
||||
}
|
||||
});
|
||||
}
|
|
@ -18,14 +18,30 @@ namespace world::client {
|
|||
|
||||
ray_result raycast(const geometry::Ray &) const override;
|
||||
|
||||
void getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>&,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) override;
|
||||
|
||||
bool isDisconnected() const override { return peer.isDisconnected(); }
|
||||
|
||||
size_t getPlayerId() const override { return playerId; }
|
||||
|
||||
protected:
|
||||
void pullNetwork(voxel_pos);
|
||||
|
||||
/// Alive areas containing chunks
|
||||
area_map areas;
|
||||
|
||||
/// Entities without generation
|
||||
struct Entity {
|
||||
Entity(glm::vec3 size, glm::vec3 scale): size(size), scale(scale) { }
|
||||
glm::vec3 size;
|
||||
glm::vec3 scale;
|
||||
data::generational::view_vector<Universe::Entity::Instance> instances;
|
||||
};
|
||||
data::generational::view_vector<Entity> entities;
|
||||
/// Player entity instance index
|
||||
size_t playerId;
|
||||
|
||||
net::Client peer;
|
||||
std::optional<zstd::read_dict_ctx> dict;
|
||||
|
||||
|
|
|
@ -54,4 +54,24 @@ void LocalUniverse::emit(const action::packet &packet) {
|
|||
}
|
||||
Universe::ray_result LocalUniverse::raycast(const geometry::Ray& ray) const {
|
||||
return handle->raycast(ray);
|
||||
}
|
||||
|
||||
void LocalUniverse::getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>& call,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density)
|
||||
{
|
||||
std::vector<glm::mat4> mats;
|
||||
handle->entities->iter([&](entity_id eId, const Entity &entity) {
|
||||
entity.instances.iter([&](entity_id iId, const Entity::Instance &inst) {
|
||||
if (eId.index == PLAYER_ENTITY_ID.index && iId.index == PLAYER_ENTITY_ID.index)
|
||||
return;
|
||||
|
||||
glm::mat4 tmp;
|
||||
if (contouring::Abstract::CullEntity(tmp, entity.size, entity.scale, inst.pos, frustum, offset, density))
|
||||
mats.push_back(tmp);
|
||||
});
|
||||
if(!mats.empty()) {
|
||||
call(eId.index, mats);
|
||||
mats.resize(0);
|
||||
}
|
||||
});
|
||||
}
|
|
@ -15,8 +15,13 @@ namespace world::client {
|
|||
|
||||
ray_result raycast(const geometry::Ray &ray) const override;
|
||||
|
||||
void getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>&,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) override;
|
||||
|
||||
bool isDisconnected() const override { return !handle->running; }
|
||||
|
||||
size_t getPlayerId() const override { return PLAYER_ENTITY_ID.index; }
|
||||
|
||||
protected:
|
||||
server_handle *const handle;
|
||||
|
||||
|
|
|
@ -6,20 +6,3 @@ using namespace world::client;
|
|||
|
||||
Universe::Universe(const std::string& ct): world::Universe(), contouring(std::make_unique<contouring::FlatDualMC>(ct)) { }
|
||||
Universe::~Universe() { }
|
||||
|
||||
/*
|
||||
void ServerUniverse::getEntitiesModels(const std::function<void(const std::vector<glm::mat4>&, buffer::Abstract *const)> &draw, const std::optional<geometry::Frustum> &frustum, const glm::llvec3 &offset, int density) {
|
||||
std::vector<glm::mat4> mats;
|
||||
entities.iter([&](entity_id, const Entity &entity) {
|
||||
entity.instances.iter([&](entity_id, const Entity::Instance &inst) {
|
||||
const glm::vec3 fPos = (glm::vec3(inst.pos.raw_as_long() - offset * glm::llvec3(density)) + inst.pos.offset) / glm::vec3(density);
|
||||
if (!frustum.has_value() || frustum.value().contains(geometry::Box::fromMin(fPos, entity.size)))
|
||||
mats.emplace_back(glm::scale(glm::translate(glm::mat4(1), fPos * (float)density), entity.scale));
|
||||
});
|
||||
if(!mats.empty()) {
|
||||
draw(mats, entity.buffer.get());
|
||||
mats.resize(0);
|
||||
}
|
||||
});
|
||||
}
|
||||
*/
|
|
@ -8,6 +8,9 @@
|
|||
namespace contouring {
|
||||
class Abstract;
|
||||
}
|
||||
namespace geometry {
|
||||
struct Frustum;
|
||||
}
|
||||
namespace world::client {
|
||||
/// Whole universe container in abstract client
|
||||
class Universe: public world::Universe {
|
||||
|
@ -34,10 +37,13 @@ namespace world::client {
|
|||
return contouring.get();
|
||||
}
|
||||
|
||||
virtual bool isDisconnected() const = 0;
|
||||
/// Get entities in view
|
||||
virtual void getEntitiesModels(const std::function<void(size_t, const std::vector<glm::mat4>&)>&,
|
||||
const std::optional<geometry::Frustum>& frustum, const glm::llvec3& offset, int density) = 0;
|
||||
|
||||
//TODO: move to ClientUniverse
|
||||
//void getEntitiesModels(const std::function<void(const std::vector<glm::mat4> &, buffer::Abstract *const)> &draw, const std::optional<geometry::Frustum> &frustum, const glm::llvec3 &offset, int density);
|
||||
virtual size_t getPlayerId() const = 0;
|
||||
|
||||
virtual bool isDisconnected() const = 0;
|
||||
|
||||
protected:
|
||||
/// Contouring worker
|
||||
|
|
|
@ -228,6 +228,47 @@ namespace data::generational {
|
|||
std::vector<entry> entries;
|
||||
std::vector<size_t> freed;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class view_vector: public std::vector<std::optional<T>> {
|
||||
public:
|
||||
view_vector(): std::vector<std::optional<T>>() { }
|
||||
|
||||
template <typename... _Args>
|
||||
void set_emplace(size_t i, _Args &&... __args) {
|
||||
if(i >= this->size())
|
||||
this->resize(i + 1);
|
||||
|
||||
this->at(i).emplace(std::forward<_Args>(__args)...);
|
||||
}
|
||||
void set(size_t i, const T& in) {
|
||||
if(i >= this->size())
|
||||
this->resize(i + 1);
|
||||
|
||||
this->at(i) = in;
|
||||
}
|
||||
|
||||
T* get(size_t i) {
|
||||
if (i >= this->size() || !this->at(i).has_value())
|
||||
return nullptr;
|
||||
|
||||
return &this->at(i).value();
|
||||
}
|
||||
|
||||
template<typename apply>
|
||||
void iter(apply fn) const {
|
||||
for (size_t i = 0; i < this->size(); i++) {
|
||||
if(this->at(i).has_value()) {
|
||||
fn(i, this->at(i).value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t count() const {
|
||||
return std::count_if(this->begin(), this->end(),
|
||||
[](const std::optional<T> &e) { return e.has_value(); });
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace std {
|
||||
|
|
|
@ -28,8 +28,8 @@ enum class server_packet_type: enet_uint8 {
|
|||
/// Get server salt
|
||||
/// reliable
|
||||
CHALLENGE = 0,
|
||||
/// Set client position
|
||||
/// voxel_pos reliable
|
||||
/// Set client position and instance id
|
||||
/// size_t(playerId) voxel_pos reliable
|
||||
TELEPORT = 1,
|
||||
|
||||
BROADCASTED = 16,
|
||||
|
@ -44,6 +44,15 @@ enum class server_packet_type: enet_uint8 {
|
|||
/// FIXME: to big !!! MAYBE: compress
|
||||
EDITS = 18,
|
||||
|
||||
/// Declare entities types
|
||||
/// {size_t(index), vec3(size), vec3(scale)} reliable
|
||||
/// TODO: zstd<chunk rle>
|
||||
ENTITY_TYPES = 20,
|
||||
|
||||
/// Update entities instances position and velocity
|
||||
/// {size_t(entity), size_t(count), {size_t(index), ifvec3(pos), vec3(velocity)}[]}[] notify
|
||||
ENTITIES = 21,
|
||||
|
||||
/// World compression dictionary
|
||||
/// zstd dict reliable
|
||||
COMPRESSION = 24,
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
struct server_handle {
|
||||
bool running = false;
|
||||
const world::client::area_map *areas;
|
||||
const data::generational::vector<world::Universe::Entity> *entities;
|
||||
std::function<void(const area_<chunk_pos> &pos, const chunk_pos &offset, const world::ChunkContainer &data, geometry::Faces neighbors)> onUpdate;
|
||||
std::function<void(const world::action::packet &packet)> emit;
|
||||
std::function<world::Universe::ray_result(const geometry::Ray &ray)> raycast;
|
||||
|
|
|
@ -1,52 +0,0 @@
|
|||
/**
|
||||
* \file model_contouring.cpp
|
||||
* \brief Generate entities vertices
|
||||
* \author Maelys Bois
|
||||
* \version 0.0.1
|
||||
*
|
||||
* Generate ShortIndexed::Data for manually defined chunks.
|
||||
*/
|
||||
|
||||
#include <fstream>
|
||||
#include "world/generator.hpp"
|
||||
#include "world/Chunk.hpp"
|
||||
#include "contouring/FlatDualMC.hpp"
|
||||
|
||||
class Contouring: public contouring::FlatDualMC {
|
||||
public:
|
||||
Contouring() : FlatDualMC("iso = 0.1\nkeep_distance = 2\nload_distance = 1\nlod_levels = [ false, false, false, false, true ]\nlod_quality = 0.0\nlod_strength = 0.15\nmanifold = true\nreordering = true\ntransparency = true") { }
|
||||
void render(const std::shared_ptr<world::Chunk>& chunk, buffer::LodShortIndexed::LodData& out) const {
|
||||
contouring::surrounding::corners surround = {
|
||||
chunk, world::EMPTY_CHUNK, world::EMPTY_CHUNK, world::EMPTY_CHUNK,
|
||||
world::EMPTY_CHUNK, world::EMPTY_CHUNK, world::EMPTY_CHUNK, world::EMPTY_CHUNK
|
||||
};
|
||||
std::vector<buffer::VertexData> tmp;
|
||||
FlatDualMC::render(surround, out, tmp);
|
||||
}
|
||||
};
|
||||
|
||||
/// Entry point
|
||||
int main(int /*unused*/, char * /*unused*/[])
|
||||
{
|
||||
const auto generator = world::generator::load(world::generator::Void::Params());
|
||||
const auto chunk = std::make_shared<world::Chunk>(chunk_pos(0), generator);
|
||||
|
||||
//TODO: load from file
|
||||
for (auto x = 1; x <= 6; x++) {
|
||||
for (auto y = 1; y <= 6; y++) {
|
||||
for (auto z = 1; z <= 6; z++) {
|
||||
chunk->setAt(chunk_voxel_pos(x, y, z), world::Voxel(z >= 4 ? world::materials::ROCK : world::materials::GRASS, world::Voxel::DENSITY_MAX));
|
||||
}}}
|
||||
|
||||
buffer::LodShortIndexed::LodData data;
|
||||
Contouring ct = Contouring();
|
||||
ct.render(chunk, data);
|
||||
assert(data.second.size() == 1 && "Must contain a single lod");
|
||||
data.first.indices.resize(data.second.front()); //Discard full res
|
||||
|
||||
std::ofstream out("content/model.ivb");
|
||||
data.first.serialize(out);
|
||||
out.close();
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -12,6 +12,7 @@ SharedUniverse::SharedUniverse(const options &o, server_handle *const localHandl
|
|||
movedPlayers.insert(id);
|
||||
|
||||
localHandle->areas = (world::client::area_map*)(&areas); //WONT FIX: templated area
|
||||
localHandle->entities = &entities;
|
||||
localHandle->emit = std::function([&](const world::action::packet &packet) {
|
||||
if(const auto fill = std::get_if<world::action::Fill>(&packet)) {
|
||||
this->set(fill->pos, fill->val);
|
||||
|
|
|
@ -324,29 +324,45 @@ void Universe::update(float deltaTime) {
|
|||
TracyPlot("ChunkUnload", static_cast<int64_t>(saveQueue.size()));
|
||||
#endif
|
||||
}
|
||||
/* FIXME: { // Update entities
|
||||
{ // Update entities
|
||||
ZoneScopedN("Entities");
|
||||
#if TRACY_ENABLE
|
||||
size_t entity_count = 0;
|
||||
#endif
|
||||
size_t item_count = 0;
|
||||
entities.for_each([&](entity_id type, Entity &val) {
|
||||
if (type == PLAYER_ENTITY_ID) //FIXME: update players
|
||||
return;
|
||||
|
||||
val.instances.remove([&](entity_id, Entity::Instance &inst) {
|
||||
#if TRACY_ENABLE
|
||||
entity_count++;
|
||||
#endif
|
||||
if (type == PLAYER_ENTITY_ID) {
|
||||
//MAYBE: update players ?
|
||||
item_count++;
|
||||
return false;
|
||||
}
|
||||
|
||||
inst.pos += inst.velocity * deltaTime;
|
||||
return glm::length2(glm::divide(pos - inst.pos.as_voxel())) > glm::pow2(keepDistance);
|
||||
if (true /*FIXME: remove far entities ? glm::length2(glm::divide(pos - inst.pos.as_voxel())) <= glm::pow2(keepDistance);*/) {
|
||||
item_count++;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
//MAYBE: Store in region ?
|
||||
//MAYBE: Save to files
|
||||
});
|
||||
});
|
||||
#if TRACY_ENABLE
|
||||
TracyPlot("EntityCount", static_cast<int64_t>(entity_count));
|
||||
#endif
|
||||
}*/
|
||||
TracyPlot("EntityCount", static_cast<int64_t>(item_count));
|
||||
|
||||
constexpr auto CAT_SIZE = sizeof(entity_id::index) + sizeof(size_t);
|
||||
constexpr auto ITEM_SIZE = sizeof(entity_id::index) + sizeof(glm::ifvec3) + sizeof(glm::vec3);
|
||||
auto packet = net::Server::makePacket(net::server_packet_type::ENTITIES, NULL, CAT_SIZE * entities.size() + ITEM_SIZE * item_count, 0);
|
||||
entities.iter([&](entity_id id, const Entity &entity) {
|
||||
packet.write(id.index);
|
||||
packet.write(entity.instances.size());
|
||||
entity.instances.iter([&](entity_id i, const Entity::Instance &inst) {
|
||||
packet.write(i.index);
|
||||
packet.write(inst.pos);
|
||||
packet.write(inst.velocity);
|
||||
});
|
||||
});
|
||||
|
||||
assert(packet.isFull());
|
||||
host.broadcast(packet.get(), net::channel_type::RELIABLE);
|
||||
}
|
||||
|
||||
{ // Store loaded chunks
|
||||
ZoneScopedN("Load");
|
||||
|
@ -386,9 +402,22 @@ void Universe::pullNetwork() {
|
|||
host.send(peer, server_packet_type::COMPRESSION, dict_content.data(), dict_content.size(), channel_type::RELIABLE);
|
||||
{
|
||||
auto player = findEntity(PLAYER_ENTITY_ID, client->instanceId);
|
||||
host.sendTo(peer, server_packet_type::TELEPORT, player->pos.as_voxel(), channel_type::RELIABLE);
|
||||
struct tp { size_t bindEntity; voxel_pos position; };
|
||||
host.sendTo(peer, server_packet_type::TELEPORT, tp{client->instanceId.index, player->pos.as_voxel()}, channel_type::RELIABLE);
|
||||
movedPlayers.insert(client->instanceId);
|
||||
}
|
||||
{
|
||||
constexpr auto ITEM_SIZE = sizeof(entity_id::index) + sizeof(glm::vec3) * 2;
|
||||
auto packet = net::Server::makePacket(net::server_packet_type::ENTITY_TYPES, NULL, ITEM_SIZE * entities.size(), ENET_PACKET_FLAG_RELIABLE);
|
||||
entities.iter([&](entity_id id, const Entity &entity) {
|
||||
packet.write(id.index);
|
||||
packet.write(entity.size);
|
||||
packet.write(entity.scale);
|
||||
});
|
||||
|
||||
assert(packet.isFull());
|
||||
host.broadcast(packet.get(), net::channel_type::RELIABLE);
|
||||
}
|
||||
broadcastMessage("> Player" + std::to_string(client->instanceId.index) + " has joined us");
|
||||
broadcastAreas();
|
||||
},
|
||||
|
@ -424,6 +453,8 @@ void Universe::pullNetwork() {
|
|||
}
|
||||
case client_packet_type::FILL_CUBE: {
|
||||
if(const auto fill = PacketReader(packet).read<world::action::FillCube>()) {
|
||||
//TODO: check ray
|
||||
//TODO: check entities
|
||||
//TODO: handle inventory
|
||||
setCube(fill->pos, fill->val, fill->radius);
|
||||
} else {
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
/**
|
||||
* \file zstd_sampler.cpp
|
||||
* \brief Generate uncompressed chunks
|
||||
* \author Maelys Bois
|
||||
* \version 0.0.1
|
||||
*
|
||||
* Generate random uncompressed chunks for Zstd dictionary training.
|
||||
*/
|
||||
|
||||
#include "world/Chunk.hpp"
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
#include <chrono>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <zstd.h>
|
||||
#include <zdict.h>
|
||||
|
||||
const auto KB = 1000;
|
||||
const auto COUNT = 100;
|
||||
const auto SIZE = COUNT * KB;
|
||||
const auto SAMPLES = 100;
|
||||
const auto RANGE = 1 << 18;
|
||||
|
||||
/// Entry point
|
||||
int main(int /*unused*/, char * /*unused*/[])
|
||||
{
|
||||
std::srand(std::time(nullptr));
|
||||
auto generator = world::generator::load(world::generator::Cave::Params(std::rand()));
|
||||
std::vector<char> samples;
|
||||
samples.reserve(SIZE * SAMPLES);
|
||||
std::vector<size_t> sizes;
|
||||
sizes.reserve(SAMPLES * 10);
|
||||
std::cout << "Generating..." << std::endl;
|
||||
std::chrono::nanoseconds gen_time(0);
|
||||
while(samples.size() < SIZE * SAMPLES) {
|
||||
const auto start = std::chrono::high_resolution_clock::now();
|
||||
world::Chunk chunk(chunk_pos(-(std::rand() % RANGE), -(std::rand() % RANGE), -(std::rand() % RANGE)), generator);
|
||||
gen_time += (std::chrono::high_resolution_clock::now() - start);
|
||||
std::ostringstream oss;
|
||||
chunk.write(oss);
|
||||
const auto str = oss.str();
|
||||
samples.insert(samples.end(), str.begin(), str.end());
|
||||
sizes.push_back(str.size());
|
||||
}
|
||||
std::cout << gen_time.count() / sizes.size() << "ns/chunk" << std::endl;
|
||||
|
||||
std::vector<char> dict(SIZE);
|
||||
std::cout << "Training on " << sizes.size() << " samples..." << std::endl;
|
||||
const auto actualSize = ZDICT_trainFromBuffer(dict.data(), dict.size(), samples.data(), sizes.data(), sizes.size());
|
||||
if(ZSTD_isError(actualSize)) {
|
||||
std::cout << "Error: " << ZSTD_getErrorName(actualSize) << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::cout << "Dictionary of " << actualSize / KB << "kb" << std::endl;
|
||||
std::ofstream out("content/zstd.dict");
|
||||
out.write(dict.data(), actualSize);
|
||||
out.close();
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue